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Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 3rd Mar 2006 22:16
On behalf of the United Space Core, i would like to present this marine. I'd like to say it's textured, animated and scripted into FPSC and is ready to use...but it isn't.

I need someone to texture it and probably animate it (with realistic animtions) since my 3D package can't export animtions in the right format. I have three pics, one of the untextured model and one of the model painted within the software using diffuse colours. This is roughly how i want it textured but with details, these details can be seen on pic no3, which is my concept art.

Post here if you want or can do it and i'll E-Mail you the model in 3DS format,
Helping me will result in you being credited in my game,
AE

Origin says i'm l33t

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Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 3rd Mar 2006 22:17
Pic no2:
Painted...

Origin says i'm l33t

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Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 3rd Mar 2006 22:19
Pic No3
Concept art ( a bit small i'm afraid)

Origin says i'm l33t

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=ChrisB=
18
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 4th Mar 2006 00:05
not bad not bad.
Avenging Eagle
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Location: UK
Posted: 4th Mar 2006 08:48
Thanks,
This is my first character model; i've done segments and entities so now i thought i'd better give it a go rather than re-texturing a Conel X or something.

I think the poly count is 1400, too high?

AE

Origin says i'm l33t

SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Mar 2006 14:02
Avenging Eagle, is your model all one object? because if its built from different parts, you will have a really bad animation, with parts coming away from the body.

I think, but iam not sure, that 800 polys is the amount you want to hit for player models.

But you've done pretty ok for your first character. Mine still look to skinny, as I use smooth on mine.
badger king
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Joined: 10th Feb 2006
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Posted: 4th Mar 2006 14:22
higgins dont critise it is ok not great but ok i dont see eye to eye with avenging eagle or higgins but i would say eagle has done well

XtS gaming company will rul the eath
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Mar 2006 14:41
badger king, maybe is hasnt sunk in yet, but I know what iam doing when it comes to modelling an animation. Oh, and shut the hell up. I was giving him advise about animating it. You really do annoye me badger king.

Avenging Eagle, if he has thrown you off from my post, I was saying that if your model is not one whole object, you will have problems when animating it.

So like I said, you've done pretty ok for your first character. Which when badger king reads it, must say, Your charater is a load of crap, hahahaha. Which I never said. If I wasnt angery with badger king when he asked me yesterday, I am now.
KeithC
Senior Moderator
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Location: Michigan
Posted: 4th Mar 2006 15:41 Edited at: 4th Mar 2006 15:44
Double post.

KeithC
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Location: Michigan
Posted: 4th Mar 2006 15:42
The average poly count for the official FPSC models is 1500-2000, so you're pretty safe. The model looks pretty good by the way. Of course, as Higgins was hinting, the less polys the better; and many of the features of the body armor(?) on the marine could be produced easily in texturing; therefore saving polys.

-Keith

Avenging Eagle
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Location: UK
Posted: 4th Mar 2006 17:25
I can make it all one model or split it into limbs, which is better?
AE

Origin says i'm l33t

=ChrisB=
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Location: starring into a viewfinder
Posted: 4th Mar 2006 18:24
all one model.
SpyDaniel
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Location: United Kingdom
Posted: 4th Mar 2006 21:31
It needs to be all one model AE, otherwise he will have joints coming out of place. Iam not sure what software your using, but try and get character studio. Iam not sure if its for any thing else besides 3ds max, but its great for animation.
Avenging Eagle
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Location: UK
Posted: 5th Mar 2006 19:31
The model is ready, how is willing to help me?

Final Poly-count= 1514
AE

Origin says i'm l33t

Joh
19
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 8th Mar 2006 08:51
Texturing takes a bit of time. If you can get someone to unwrap and texture it, then I can try applying the fpsc animations to it. I am currently swamped with qutie a bit of work but I'll try to help out if I can.

I know Ravens Gate probably gave up on waiting for his texures.

"I dont think I like the idea of my little photon being touched up by a switched off proggy and finishing off without ever actually getting inside." - Fallout
ak470000
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Joined: 17th Feb 2006
Location: United States
Posted: 8th Mar 2006 18:30
Post the model so we can look at it; dont worry we wont steal it
Les Horribres
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Location: My Name is... Merry
Posted: 21st Mar 2006 05:18
If you open some FPSC models you will see they are well within the 2000 poly range.

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Avenging Eagle
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Location: UK
Posted: 21st Mar 2006 18:01
Here is the model is .3ds format, i'm thinking of making some revisions for the final model.

Enjoy...and don't steal!
AE

Origin says i'm l33t

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Avenging Eagle
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Posted: 22nd Mar 2006 08:31
Did you like it?

AE

Origin says i'm l33t

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