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FPSC Classic Scripts / Phoenix AI

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creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 20th Jan 2007 22:30
Hi Guys,
Here Is a Edit of the intellimatter 2.0 Script By Brummel.I basicly deleted a few lines of code that I didn't like,and added a few things as well.

What this script can do:
* Fixes the shot behing object issue
*removed the walking around animation that made the AI seem thick
*Enemy only shots when he can see you
*Enemy is much more aggressive

Enjoy

Josh

Note to Noobs: Place the script in the main field of the character,and delete the text in the shoot field. DON'T touch the view angle.

Demon Sun.Coming 2007. Mature gamers Only!!

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RedneckRambo
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 20th Jan 2007 22:37
Thanks for this. I'll test it out

Tiggle Bitties

Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 21st Jan 2007 00:33
I tried it out and this script seems pretty good. The only bad thing that I heard enemy gunshots when I was in a separate room.

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creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 24th Jan 2007 20:57
@Black Terror- Try this to fix your problem. Place a trigger zone to spawn the enemy just before you enter the room.

Any onther coments are welcome

Josh

Demon Sun.Coming 2007. Mature gamers Only!!

Pus In Boots
18
Years of Service
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 25th Jan 2007 16:14
What does the script do?

Your signature has been erased by a mod. How about that?
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 25th Jan 2007 18:50
@Pus In Boots,

Greetings. I downloaded and tried this script out.

Quote: "What does the script do?"


-The enemy will shoot quite agressively, when the player is seen.

-I've noticed that the enemy does seem to slide behind a wall, for cover.

-The enemy does not walk or crouch with this script.


While this script does have its limitations, I like it, and would probably incorporate it into gameplay.

Hope this helps you in your endeavors.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 25th Jan 2007 21:16
Quote: "The enemy does not walk or crouch with this script"


The enemy does strafe when shot. And also,when the enemy is low on health,it shall charge you. You might not of noticed this, Thanks for the nice comment

Josh

Demon Sun.Coming 2007. Mature gamers Only!!

AirForces
17
Years of Service
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Joined: 25th Jan 2007
Location:
Posted: 26th Jan 2007 20:40
i tried it very nice script



Never Say Never again....
StOrM3
20
Years of Service
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Joined: 24th Sep 2003
Location: Cyberspace
Posted: 27th Jan 2007 20:33 Edited at: 28th Jan 2007 18:50
Hey how hard would it be to modify the script to always be in a chase type mode, like if the player is closer than say a room away from the enemy. Also, is there a good coding guide for scripts, such as the manual for Dark Basic Pro, where we can do context searches and stuff, so I can start cranking out special scripts for monsters, and to have buildings, cars, exploding and crumbling.

Edited the team request out of your post.

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G4fan
17
Years of Service
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 27th Jan 2007 21:43
I think it's awesome. Well done.

Best of Luck,
G4fan

My first game: "Wars of Crime"-35% completed
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 27th Jan 2007 21:54
@StOrM3- I shall drop you a email
@G4fan- Thanks
@AirForces- Thankyou for the comments

Demon Sun.Coming 2007. Mature gamers Only!!

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Jan 2007 17:08
I hope the script is a improvement from the rubbish FPSC AI

Demon Sun.Coming 2007. Mature gamers Only!!

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Jan 2007 18:54
Quote: "Hey how hard would it be to modify the script to always be in a chase type mode, like if the player is closer than say a room away from the enemy. Also, is there a good coding guide for scripts"


You might check out the chase script included in FPSC and there are a variety of other scripts available that do something like this.
To answer your second question you might refer to the stickies at the top of this board "Everything you ever wanted to know about scripting" and "Some useful scripts from the boards".
There is also a list of fpi actions and commands in your FPSC manual.

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