Free Models and Media / Introducing: Cosmic Prophet Reloaded Collection

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Sparrowhawk
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Posted: 9th Jun 2014 21:56 Edited at: 16th Jun 2014 22:45
Introducing: Cosmic Prophet Reloaded Collection V1




Version 1.0.1.2



I have converted all of Cosmic Prophet's media from his other post on the old forums to Reloaded Ready.



This Collection includes the compatible entities from:

- Airport Pack 1

- Cosmic Candle

- Sci-Fi Packs 1 to 3

- Country Christmas

- Country Time

. + Cave Kit

. + Desert

. + Snow

- Dark City

- Entertainment Center

- Guard Tower

- Nuke City

- Pirates

- Spotlights

- Trench Kit




Removed:

- Broken Entities

- Incompatible Entities

- Segments

- Obsolete Scripts

- Meshbank (Segments)

- Texturebank (Segment Textures)

- Audio Bank



Separate Downloads

- Texture Bank

- Audiobank



Fixes

- Consistant Folder naming (lower_case AndUpper Case consistency was bugging me...)

- Checked 80% of all media in Reloaded myself, personally, to check it works.



Credits

Models by Cosmic Prophet

Features Audio by:

- Nickydude

- Cyberdude

- AdrianoJones

- Shadowfire



Licences

Cosmic Prophet has granted these permissions:

Quote: "You can use this stuff however you like in commercial, or non-commercial projects with no restrictions. A little credit is always welcome. Please don\'t be ignorant, and claim as your own."




Download Links

Downloads are available zipped as individual packs and as the whole files directory. If you have downloaded an earlier version you will have to delete the old files before updating. (Broken files have been removed)

Please browse them here:

Cosmic Prophet Reloaded Collection v1.0.1.2



WARNING

I have checked more than 80% of the media, if you find anything that doesn\'t work, let me know.

Also if I have left in any of the FPSCR X9 signs (show an arrow on entity prior to placing) let me know as a matter of urgency for some reason right clicking on these CAN CORRUPT your save file. If I have left any in unconverted please let me know so I can remove them.



I am working on converting the Community Packs now.



Version History

1.0.0.0 - Test Version

1.0.1.0 - Removed Wall Entities

1.0.1.1 - Adjusted effects in scripts

1.0.1.2 - Fixed Country Christmas, Fixed yard Lights in Dark City



Screenshots

These are a random selection of some of Cosmic's Entities, feel free to post photos of them in use and I will include them in the screenshots, for anyone who doesn't already know Cosmic's Stuff



Airport Pack:







SciFi







Country Christmas





Country Time







Dark City





Entertainment Centre





These are just a tiny selection of the 250+ Free entities provided.



Have A Nice Day

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shakyshawn8151
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Posted: 10th Jun 2014 06:13
Cant wait, hope he approves, great job taking the time to convert them all.

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Sparrowhawk
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Posted: 10th Jun 2014 06:21
Thanks

After a bit of investigation, I wrote 138 lines of code to do it for me, Batch processes the DDS files to the new(er) naming convention and updates the FPE files to reference lua and only lua

Lost me two days of competition game design, but I really wanted to use some of Cosmic's assets

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Susysyay
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Posted: 10th Jun 2014 17:02
You're a good man Sparrowhawk! Here's hoping they'll give you permission to redistribute them!

-Winner of the X10 Revival Competition, Susysyay

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Cosmic Prophet
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Posted: 11th Jun 2014 22:44 Edited at: 11th Jun 2014 22:49
Thank You Sparrowhawk. Yes, all the media from the community packs is free for any use. That is the main theme of the community packs, all media is totally free with no restriction of use. A gift from the media makers to the community.



It would be kind to read the read me files included, and credit the contributors if you use they're stuff, but it's not required.



All of my other packs are free to use as you like as well, and credit is nice, but again, not required.



Thanks for doing all the work my friend. And, I hope lots of folks will be able to use all that stuff.



Have a great one guys!

Back from the Wasteland.
Sparrowhawk
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Posted: 11th Jun 2014 22:52
Cheers Cosmic

Thought I'd better re-clarify licences etc., before making it live

Links should be up shortly - just got to check one or two pieces (and make my dinner...)

I've written a piece of software to do the conversions, so let me know if there are any big packs excluding those above that you want converted

I may eventually release this [software] to the forums, but I need to clean it up a bit for ease of use. At the moment it also is very happy to over-write media, something I'll have to alter if I publicly release it, since I don't want to be lynched by users who've lost work

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MadLad Designs
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Posted: 12th Jun 2014 00:39
Quote: "I will also need permission from:
- Nickydude"


Permission granted.

Check out my YouTube Gaming Channel: /user/MadLadDesigns



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Sparrowhawk
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Posted: 12th Jun 2014 01:33
Cheers Link is now live
I am going to start work on the three community packs now.

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Pirate Myke
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Posted: 12th Jun 2014 19:07
Thank you. that is a bunch of work with out the converter program. Would like to see the program released.

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Cosmic Prophet
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Posted: 12th Jun 2014 19:27
Sparrowhawk, I've gone through a fair amount of the media, I believe the blacking out issue is the shader assignment from the original .fpe. Is there a way you can add a function to your convertor to assign the effect entry in the regenerated .fpe files to the Reloaded default shader?

At present you will need to check the shader assignments in each entity you wish to use and assign the default Reloaded shader manually.

Not complaining, Just wondering. I think it would be a useful function.

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Sparrowhawk
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Posted: 12th Jun 2014 20:00 Edited at: 12th Jun 2014 22:37
Myke, I plan to release it eventually, but I want to iron out a few bugs, and make the user interface easier to understand.

Also because of the current code it thinks nothing of overwriting files, so I want to make it a little safe before unleashing it. It may be a few weeks after the competition before its ready. But hopefully out eventually

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Sparrowhawk
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Posted: 12th Jun 2014 22:33 Edited at: 12th Jun 2014 22:35
Hi Cosmic,

Sorry your post didn't appear when I posted my reply to Myke I wasn't completely ignoring you! - I think I'll be able to sort the blacking out issue in the next iteration of the converter - I knew there were a few in there that did that, but my main focus is on my competition entry until Sunday, which packs suffer from that most, is it mainly the SciFi pack? I've been using country time a lot in my current level, and that seems to work



I plan to add that feature to the converter plus:

-->Moving meshes found in the obsolete Meshbank directory to the correct entity directory (and edit fpe to suit) - I've been finding this a big problem in the Sci-Fi community pack - it's cleaner to have them in the entity directory.

-->Supplying default _N.dds and _S.dds files where they are missing (in case the lack of them causes issues later)

-->Converting and wall entities (the ones with the arrows on that cause Reloaded to have a fit) to normal static entities



I may also try and see if I can fix the animations, but I'm not sure how to do this yet.



Also, do you know why there are identical _D.dds and _D2.dds textures? Every instance I've found they are literally the same, so why two?



The good thing with Mega is I can update the files on there without changing the links, makes it a lot easier to avoid broken links and 404 errors



Let me know if you come across other bugs or entities that give the engine a fit! I found one of the overhead lights in the train yard section of Dark City is missing, I should have a fix for that as well soon.



But yeah, anyone post any issue with the conversion they like and I'll get around to fixing them



P.s.: Here's an app screenshot:



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Cosmic Prophet
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Posted: 13th Jun 2014 03:22
The D2 textures were needed for the standard bump shader used in classic.

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Sparrowhawk
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Posted: 13th Jun 2014 05:26
Cheers for the info
I'll email and ask Lee if _D2 is used by Reloaded at all, my software has been changing them to _d2_D to match the new name format, and it suddenly occurred to me that might be a really bad idea...
As soon as the contest entries are in I'll try and implement a lot more into the converter

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synchromesh
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Posted: 13th Jun 2014 10:20
Cheers Sparrowhawk Great work giving the models a new lease of life for Reloaded
Thanks Cosmic, Nickydude and anyone else involved for allowing it

Its great to see all your hard work getting used again.
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Sparrowhawk
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Posted: 16th Jun 2014 04:31
No problem synchromesh

All the models are Cosmics, Nickydude and a few others provided bonus content (Audio) for the packs which I also uploaded.

Let me know if you have any issues with anything and I'll try to fix them.

Cosmic I'm working on the shader assignment when I wake up tomorrow Hopefully have that sorted and updated by 3am tuesday

Has anyone else come across any problems in the pack?

Regards,
S

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Gtox
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Posted: 16th Jun 2014 13:45
Thanks to everyone involved - extremely generous. Is it possible to get the pirate weapons to work? The fpe files reference the Gamecore folder, but there are no files there. Thanks again to all the contributors, as well as to Sparrowhawk for sorting it all out.
Sparrowhawk
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Posted: 16th Jun 2014 16:32
I will look at the weapons, but I'm not sure of the procedure of converting classic weapons to reloaded hence why I didn't currently include the game core folder, I thought it may cause some strange results!

I'm going to sort out the shader issue Cosmic highlighted, and then have a look at a few things like that and removing _D duplicates

Lee has confirmed both _D2 and _D are the same, and _I are obsolete so I will change my code to reflect this also.

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Sparrowhawk
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Posted: 16th Jun 2014 21:24
Update: Version 1.0.1.1 Released
Custom Shaders/Effects reverted to Reloaded default, those with no effects unaffected.

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almightyhood
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Posted: 17th Jun 2014 02:35
hey sparrowhawk m8, thanks for the thread and converting and thanks to every1 else involved with this.

b24blaster in scifi weapons don't get used by player when picking up, not sure what to do about it? any clues?
thanks m8

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Sparrowhawk
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Posted: 17th Jun 2014 02:39
I haven't worked out how to convert Classic weapons into reloaded weapons yet, so (I think) they should work as normal static/dynamic entities.
I saw a forum thread on converting old weapons a while back so I'll look into it on Wednesday and see if I can fix it

To be honest I forgot the weapon pickups were stored in with the entities or I'd have taken them out with the characters until I'd worked out a way of fixing them. Thanks for the feedback, I'll try to sort it.

Regards,
~S

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Posted: 17th Jun 2014 12:49
Nice job here !

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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Avram
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Posted: 20th Jun 2014 11:19
This is so awesome for us who don't know how to model! Great collection! Thanks a million!

d4rk001
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Posted: 19th Jul 2014 18:29
just what I needed the most! thanks!
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DennisW
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Posted: 1st Sep 2014 16:20
@Sparrowhawk

I have been looking for the script "warfarecom\copter.lua" that is for the UH-1 copter and have not been able to find it. Can you help me with this?

Dennis

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mguy1122
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Posted: 1st Sep 2014 17:56
Cool stuff! Thank you guys very much!
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Wolf
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Posted: 4th Sep 2014 14:14
Quote: "I have been looking for the script "warfarecom\copter.lua" that is for the UH-1 copter and have not been able to find it."


I believe that is an old FPI from the warfare community pack that has never been translated (so does not exist) but I might be wrong.

Any word on that converter??



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Posted: 4th Sep 2014 16:11
WOW. Thanks a lot!

My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Posted: 13th Oct 2014 23:22
Thanking you for your hard work.
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Old Larry
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Posted: 16th Oct 2014 22:18 Edited at: 16th Oct 2014 22:19
Good work, but I canot download it at all. No all zip file, and no individual files downloading work...(I've been try those two options in download).

The download file was started and going somewhere at 14-15% and begin again from 0% and again, and again, and again....

Please give me another working link to that zip file (by mail, PM or whatever method).

@Sparrowhawk - Full thanks in advance and please accept my appologise for my poor english language.

Smile today, tomorrow could be worse

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Old Larry
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Posted: 17th Oct 2014 08:43
Download solved ! The problem was from my internet connection. Great work @Sparrowhawk CONGRATS !!!

Smile today, tomorrow could be worse

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snowdog
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Posted: 14th Nov 2014 00:36
Wow, loads of free stuff

Thanks a lot!

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
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Sparrowhawk
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Posted: 1st Dec 2014 01:04
Quote: "Any word on that converter?? "

Hi,
Yes you are indeed correct, I have not learned enough lua yet to sort the scripts, a hard drive malfunction reset me to square one. If anyone would be kind enough to list the entities which have missing scripts other than 'default'., I will look into sourcing them.

As to my late reply, sorry about that, theres still a bug with mailback and with exams and assignments I don't check through all the threads as often I should

Regards,
S

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Sparrowhawk
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Posted: 1st Dec 2014 01:07
[quote=]Download solved ! The problem was from my internet connection. Great work @Sparrowhawk CONGRATS !!"
Glad it worked, sorry for my late reply!
I know mega is sometimes tempramental about downloads, best advice (if it ever doesn't work) is to try with another browser. So far mega is the only reliable source that I've come across with large size limits for files, and not one of those horrible 'referral type' hosts.

S

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Super Clark
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Posted: 17th Feb 2015 16:53
Thanks for the collection 'Cosmic Prophet' and your work converting Sparrowhawk.
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vrg
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Posted: 7th Mar 2015 12:09 Edited at: 7th Mar 2015 12:09
Cosmic Prophet, many thanks for these great packages I am using entities in my game " Project ICE-Cube"
Johno 15
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Posted: 8th Mar 2015 12:36
Cheers Cosmic and Sparrowhawk, great work guys, If you look on the steam page you see a tonne of users complaining about the cost of models on the store when there are 250+ free AMAZING models right here! They need to start looking before complaining eh?
www.archon-industries.moonfruit.com (Visit it)
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Posted: 31st Mar 2015 01:12
Thank you so much for your time. This is great!
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HarlsonRS
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Posted: 6th Apr 2015 22:03 Edited at: 6th Apr 2015 22:06
downloaded the pack yesterday and was expecting some nice stuff i could probably put to use...

...and got overwhelmed by tons of great assets...thanks for that ALOT... be sure i´ll give big credit everytime i release something with those

Quote: "They need to start looking before complaining eh?"


indeed they should... and who the (badword) complains about the prices in the shop? they are all reasonable and well worth the work put into the models/ packs... what´s wrong with people nowadays ?
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