These are instructions to generate the Lipsync file from flatlander.
must be a 16bit mono 44 Khz wav file.
Must be no spaces in the file name.
I had to down load the SDK from microsoft at:
http://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4CF00B7B3/SpeechSDK51.exe if you have Vista or higher you might not need this.
Only works with the talker characters from 1.17 beta 4 or 5.
1. Locate this folder - files/audiobank/darkvoices. This has a converter app in it called ConvertAllWAVFiles.exe
2. Now place all of your wav files you wish to convert to lipsync files inside this folder.
3. Execute the convert app.
4. All of the wave files will now have an associated lipsync file for it.
5. Place the wav files along with the lipsync files wherever you want to access them.
6. Now open up your talking characters fpe file. You will see the following.
+ Code Snippet
;ai
aiinit = appear1.fpi
aimain = behaviours\greet player.fpi
aidestroy = destroy\fadecorpse.fpi
soundset = male
soundset1 = RPG_Mod\audio\demo6\canihelpu.wav
7. Point soundset1 to the talking wav file you wish to use.
8. Use the fpi file that is in scriptbank/behaviours folder. This is just a generic (template) fpi for talking characters. You will probably want to edit it for your own use of the character.
Addendum
Bond1 already has confirmed what I already suspected so I'm not going to test a non-talking character. Thanks Bond1.
Hope this helps.
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