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FPSC Classic Product Chat / This model isnt working in FPSC, can You try it out?

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Mr Love
18
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 5th Dec 2015 09:35
I have no idea why this model isnt working in FPS Creator. It works fine in fragmotion. Can someone try it out, and maybe find out whats wrong? Its a Character and Im upload it with baked texture and fpe file.


Here is the file:

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ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 5th Dec 2015 11:15
Mr Love
Loads right up in fpsc, works perfectly. No problems at all?
I'm using Black Ice V7.0
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
FPSC Developer
14
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 5th Dec 2015 15:03
I'm using 1.18 and she is just climbing a ladder.
gamer, lover, filmmaker
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 9th Dec 2015 12:58
Exactly, I also have the ladder problem! Thanks ncmako, that was the information I needed. It seems like Black Ice has a fix for the problem...
Mr Love
18
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 9th Dec 2015 14:40
Nope! Nothing seems to work, I Tried to install Black Ice V7.0 but still the animations are wrong... (Shes jumping when suppose to walk)

ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 10th Dec 2015 02:03 Edited at: 10th Dec 2015 02:32
Mr Love
I'm sorry, but yes. She does the same for me also. Just climbing a ladder.
I thought you meant to check if the model just even is able to LOAD into fpsc?
The model is ok, it's just a matter of getting the script right. What did you have in mind
to do?


Yep, as I thought. I took a closer look at the .fpe file. The animations don't
match up with other animation frames to similar characters. I made a small
adjustment to anim=2. Changed it to "anim2 = 283,311" I placed some waypoints, and
used only the "follow.fpi" script. She now walks the waypoints nicely. Note: frames 283-311
overlap with other frames in the .fpe. Your going to have to go through the frames and see
what frames belong to what. But there is nothing wrong with the model. Just the assigned
frames.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 10th Dec 2015 13:53
Can see Youre online ncmako. The fpe file might look a bit different since it comes from version 1.18, the rig and bones are from 1.18 as well. I used V1.20 bones from the beginning but with the same animation bug. What I want Her to do is walk around to take care of wounded men and then walk to another room to warn Me that a Man is dying and need emergency care. I dont like to change animation frames from a rig that shourld work well (I mean what caused this problem), if I get this problem with an enemy-entity I really have a job to do, sence it needs so many more animation frames. Perhaps I can send the model to TGC so they can take a look at it.
ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 10th Dec 2015 20:51
Mr Love
Quote: "I want Her to do is walk around to take care of wounded men and then walk to another room to warn Me that a Man is dying "

Hmmm, I'm not doing much tonite. Let me see what I can do with what's available in the frames.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Dec 2015 17:53 Edited at: 11th Dec 2015 18:26
That wourld be awesome. Thanks! (Dont forget I will be using V1.20 skeleton rigs in the future)
ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 13th Dec 2015 19:05 Edited at: 14th Dec 2015 02:07
Mr Love
This was a toughie one. Had to resort to using "waypoints" Got "Lucy" to walk to and from wounded soldiers with a pause at each waypoint.
With some sort of trigger, Lucy runs to player to talk.

What kind of trigger were you thinking of to have Lucy run to player?
Player using action key or a Timer or something else?


Improved on the script. Lucy reacts more with wounded.
Also with action key Lucy runs to player and talks.
My games never have bugs. They just develop random features..
Lots and lots of random features...
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 3rd Jan 2016 20:48
I haven't heard back from Mr L now for awhile, decided to post a working script on the "script" forums.
A basic script for characters to follow waypoints with a pause at each waypoint.
best
My games never have bugs. They just develop random features..
Lots and lots of random features...

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