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AppGameKit Classic Chat / A special question to Paul about AGKCompiler.exe

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MadBit
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Gold Codemaster
14
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Joined: 25th Jun 2009
Location: Germany
Posted: 24th Feb 2017 12:15
I am currently working on an own IDE for AGK. I have tried desperately to find out how I intercept the error messages from the compilation process. If any are present.

I've already figured out.
3 Command line options.
-agk (to compile)
-run (to compile & start after successful compile)
-bct (I guess probably 'byte code trace' or something like that is probably used for debugging)

I have not found a compile log or something similar and in the shell there is also no output which one I could intercept.

Do you have the one or the other advice for me?

If you do not want to talk about such internal things, I would understand that.
Share your knowledge. It\'s a way to achieve immortality. (Tenzin Gyatso)
Pixie-Particle-Engine
Paul Johnston
TGC Developer
21
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 24th Feb 2017 14:24
You are correct about the command line options, although -bct is no longer used, it used to be for broadcasting but that is now handled by a separate app. All errors are output to stdout, and the exit status is set to 1 if any errors occurred or 0 if it succeeded.
MadBit
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Gold Codemaster
14
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Joined: 25th Jun 2009
Location: Germany
Posted: 24th Feb 2017 15:49
I had been wondering that was to see no output on the console. When I had called the compiler from the console.

Thanks for the info.
Share your knowledge. It\'s a way to achieve immortality. (Tenzin Gyatso)
Pixie-Particle-Engine
blink0k
Moderator
11
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 25th Feb 2017 00:44
Man this would be so awesome if it integrated with blendman's AGE2 Game Editor
https://forum.thegamecreators.com/thread/218657

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