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AppGameKit Classic Chat / Mirror for our car .

Author
Message
chafari
Valued Member
17
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 2nd Jan 2019 20:50
Hi there

Here is an example of a mirror that we can use in our car...train or whatever ... I put it here in order most people can see it .



I'm not a grumpy grandpa
puzzler2018
User Banned
Posted: 2nd Jan 2019 21:25
You did it again. Astounding.
chafari
Valued Member
17
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 2nd Jan 2019 21:31 Edited at: 2nd Jan 2019 21:46
I'm glad you like it !! here's an update Night Spress is coming !!



I'm not a grumpy grandpa
puzzler2018
User Banned
Posted: 2nd Jan 2019 21:34
Very Very Nice Chafari..what also learnt from you is you sky boxes by setting SetObjectCullMode(objid,0)

Just as simple as that to make a sphere inverted - Dammn

Awesome
chafari
Valued Member
17
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 2nd Jan 2019 21:43
@puzzler ...you are a great programmer ...I have learnt how you manage memblock...I think all of us can learn from each other .
I'm not a grumpy grandpa
puzzler2018
User Banned
Posted: 2nd Jan 2019 21:49
We are all great programmers in one way or another. Only started memblocks last year and you know, they are very easy once work with them.

Just think triangles...

Once got the idea on how polygons are contructed ( by 2 x triangles to make a quad) then we are good.

I shall continue the memblock work - to keep giving inspirations but for some its a fearful prospect but for 3D, its a fear that should be resolved.

In time with knowledge, that will be resolved

puzzler2018
User Banned
Posted: 2nd Jan 2019 22:04 Edited at: 2nd Jan 2019 22:06
1 Draw call for a mesh to the GPU is better than 100k individual draw calls - - each SYNC command reduces FPS depends what drawn in that frame...

thats where memblocks comes in


its very worth while thinking about
chafari
Valued Member
17
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 12th Jan 2019 11:10
New update with the Bengismo contribution to reverse the mirror image.


I'm not a grumpy grandpa
fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 12th Jan 2019 20:37
Works really well

Just have to remember to turn off visibility to sprites and buttons
prior to its rendering and then back on after (all of which before the sync())
fubar
Rick Nasher
6
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 13th Jan 2019 18:42 Edited at: 13th Jan 2019 18:45
I actually took the method you used for the magnifier, so that the mirror appears a bit more bright than the surrounding geometry.
This helps it stand out bit more and gives a bit more 'real' metallic feel - well to me at least.

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