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Newcomers AppGameKit Corner / Whats the vertex color attribute called?

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Golelorn
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Posted: 27th May 2019 03:18
Hoping someone knows so I don't have to take the hard route and research how to pull it from the memblock data.
Its not agk_MeshDiffuse is it?
blink0k
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Posted: 27th May 2019 05:02 Edited at: 27th May 2019 05:03
Golelorn
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Posted: 27th May 2019 13:19 Edited at: 27th May 2019 14:02
Sorry, I meant what's the attribute called when its sent to the shader

edit: Its just called "color" lol
blink0k
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Posted: 28th May 2019 00:06 Edited at: 28th May 2019 00:07
Looks like agk_MeshDiffuse (combines with vec4 agk_MeshEmmisive) Although it says that is from SetObjectColor() so i'm not sure if it's som internal color value. Only on way to find out
Bengismo
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Posted: 28th May 2019 09:49 Edited at: 28th May 2019 09:50
Golelorn has got it correct above that if per Vertex colour is stored in the 3d object that it is passed to the vertex shader as:

attribute mediump vec4 color; <-- Per vertex colour information stored in the model


Most objects dont have per vertex colour unless you specifically try to create and save it in your 3d editor.


vec4 agk_MeshDiffuse = The color of the mesh being drawn, set with SetObjectColor
vec4 agk_MeshEmmisive = The emissive color of the mesh being drawn, set with SetObjectColorEmissive

In addition to these SetAmbientColor() sets the minimum amount of light an object receives.

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