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Windows / tier2 gui need help

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Yiu435
3
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Joined: 19th Dec 2020
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Posted: 3rd May 2023 03:09
How do I integrate third party Gui library to tier2?
Can anyone tell me how?
Virtual Nomad
Moderator
18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 26th May 2023 18:09 Edited at: 26th May 2023 18:14
does tier 2 act the same as tier 1 re: plugins? can simply be "installed"/included and used, a la Nuklear GUI plugin? that's WIN-only but be provide some insight as MadBit uses Tier 2, i believe (you might start by reviewing the thread; i have not and there may already be discussion re: T2).

i've unlocked the thread in case you want to enter dialog on it.
Yiu435
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Posted: 28th May 2023 16:39
ok, many thanks for your reply, I will enter into the thread to ask for help.
PartTimeCoder
AGK Tool Maker
9
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Joined: 9th Mar 2015
Location: London UK
Posted: 28th Jun 2023 02:36 Edited at: 28th Jun 2023 02:39
ImGUI for Tier2 : https://forum.thegamecreators.com/thread/229146

Plugins (in theory) will work in Tier2 but you would need to write a header for them to tell the compiler what function it can expect to find, although as I remember MadBit did have a Tier2 framework for Nuklear but really go with ImGUI its so much better, easier to use and looks a tonne better
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snaidamast
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Joined: 16th Oct 2018
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Posted: 28th Jun 2023 16:03
If you are using MadBit's AGKSharp API for The Game Creator's Engine, you should have the entire WinForms GUI available to you.

When I was testing some of this out a while back, I found that I could use just about anything that the WinForms GUI supported. As a result, I didn't see a need to use MadBit's Nuklear interface.

Just my thoughts on this...

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