Thank you all and fully respect your vast imput here.
And I feel that's how it should be , on a subscription model, how would one survive for a life long purchase for a couple of pounds and with the steam discounts. I personally feel that it be a right step in the right direction.
Then they will have support financially to indeed work more on it.
I don't feel it's financially stable, that's why they left it be for a while to go onto other projects that does make them money.
Makes sense to me
I'm happy to pay a yearly sub as long as it's not too expensive and as long as they keep us going on AGK. I hate to see things dwindle into the midst due to lack of support. It be very upsetting knowing that it's been on the scene ever since I can remember
I think we should also remember,
how does AppGameKit work for you?
Done anything good with it?
Are you happy with it?
Does it do what you need it to do?
Have any of you had any success with your apps?
Even if that's just pittence or hundreds of downloads
Are you proud of your acheivements made with it?
Etc
Ok it's not made for massive world games for example. It will never be like unreal engine or perhaps unity..but does it do just the job for what you need AGk for?..
This will make us then decide whether it be a great investment investing in TGC to have continued support or new features.
Have to start thinking "in their shoes", would we do the same if we was a company trying to survive in the world?
Thanks everyone for your feedbacks so far
Edit
We've had a few users sending us questions about AppGameKit so thought it's time for an update on where it's at!
Right now, AppGameKit Classic and AppGameKit Studio are at a 'feature freeze' stage. Occasional updates will be released for AppGameKit Classic moving forward and AppGameKit Studio will soon be moving to a community-based development model, similarly to the way we moved GameGuru Classic to a community-based development model hosted on GitHub.
We are currently working on a new update for AppGameKit Classic to resolve the Android platform compatibility issue for Windows users and, following that, we will release more information about our plans for AppGameKit Studio.
Thank you for your patience and we will release more news on the AppGameKit forum before the end of the year.
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Looking at their newsletter it looks like they have AI in the front of their minds for studio too
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Take care all of you, catch up soon