@Dylnuge
First i have made it with a autopickup for the PDA and a TriggerZone in front of the ladder where the message came up...worked fine.
But then i had the idea that it would be fine if the player can click the PDA to get the message and changed it.
Seems it was a bad decision.
Thanks for the feedback.
@Dr Who
Thanks for the offer but i was more than one year scripter for a team that makes a total conversion for Morrowind and at this time i am happy to work as a one man team...i am the boss
@=ChrisB=
I am not absolutely sure and i can not check it because i havent installed FPSC EA at this time but i think i used this altered switch script for the PDA:
;Artificial Intelligence Script
;Header
desc = use PDA to contact Aika
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=useswitchprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=50:hudshow=useswitchprompt,hudfadeout=useswitchprompt
:state=10,plrdistwithin=50,plrusingaction=1:state=1,playertake,coloff,plrsound=audiobank\misc\ping.wav,hudfadeout=useswitchprompt,activateifused=1
:state=1:rundecal=5
;End of Script
And this script for the Triggerzone:
(The Zone is at the same segment like the PDA)
;Artificial Intelligence Script
;Header
desc = PDA message 01 from Aika
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=texturebank\user\Pdat3.tga,hudname=aikamsg01,hudhide=1,hudmake=display,state=1
:state=1,plrwithinzone=1,activated=1:timerstart,state=2
:state=2,timergreater=500:sound=$0,hudshow=aikamsg01,state=3
:state=3,plrusingaction=1:hudfadeout=aikamsg01,activate=0,activateifused=2,state=4
:state=3,plrwithinzone=0:hudfadeout=aikamsg01,activate=0,activateifused=2,state=4
;End of Script
Ignore the
activateifused=2 in the script...it's good for nothing. Can't remember why i added it.
Pdat3.tga is the message picture.
aikamsg01 is just a name for the picture, you can change that.
The name of the Trigger Zone must be typed in the IF USED field of the PDA.