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FPSC Classic Models and Media / Wizzkids Terrain Pack - FREE!

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Wizzkid
AGK Tool Maker
18
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 14th Feb 2007 20:24
I have made some terrain entities that are all fpsc ready and include all the .x files etc...

There are 6 or 7 of them and I am going to make loads more. The download link is on one of the following posts.

Here are some screenies

Keep-me-laughing.com Rocks!!! Lets all go to codeshare.co.nr!!

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Wizzkid
AGK Tool Maker
18
Years of Service
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 14th Feb 2007 20:24
Here is another screenie

Keep-me-laughing.com Rocks!!! Lets all go to codeshare.co.nr!!

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rolfy
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Joined: 23rd Jun 2006
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Posted: 14th Feb 2007 20:30
They look pretty good,but the first one looks way to high poly for FPSC.
You are also gonna find that enemies just fall right through these
Wizzkid
AGK Tool Maker
18
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 14th Feb 2007 20:36
The first one is in the model maker that I used, I made with the two with the same program. The first one does look a lot better but in FPSC it looks the same as the second.

Here is the download link

http://www.fpsc.keep-me-laughing.com/resources/Terrain.zip



Keep-me-laughing.com Rocks!!! Lets all go to codeshare.co.nr!!
Wizzkid
AGK Tool Maker
18
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 14th Feb 2007 20:45
Quote: "You are also gonna find that enemies just fall right through these"


There is a way around this you can place segments (eg.grass) underneath them to stop them from falling through because in the real world how often do you see a perfectly flat field, so bumpy land can be useful.

Keep-me-laughing.com Rocks!!! Lets all go to codeshare.co.nr!!
DieRider
18
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Joined: 17th Dec 2005
Location: Sewers of Sydney
Posted: 15th Feb 2007 07:48
i think silent thunder or someone made some terrain where the npc's didn't fall through.

The sad fact is that i can read script, but i just cant write it.
Butter fingers
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Joined: 20th Mar 2006
Location: Mecca
Posted: 15th Feb 2007 10:25
ok, I seem to keep saying this, but no-one is paying any attention, if you model your mesh so that it is the correct scale for FPSC in your modelling program (ie, the "scale" setting in the FPE is 100%), then you will have no problems with collision. It's only when you start scaling things that you run into problems!

Wizzkid
AGK Tool Maker
18
Years of Service
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 15th Feb 2007 14:30
Ok Butterfingers I will try to remember that

Keep-me-laughing.com Rocks!!! Lets all go to codeshare.co.nr!!

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