I started this creature in 3Impact, since then I have migrated it over to the new DarkGDK.Net for compairson of loading of objects, use, functionality, framerate, the list goes on.
This is going on with 2 engines at the moment, and I am keeping the code in sync between the two. For the most part, they share a common folder on my machine, where I keep class files that are not specific to either engine.
This video was taken using FRAPS which demonstrates the speed of loading in the town using DarkGDK.Net and vb.net 2003 as the language of choice.
There will be alot more to come as I add in a few creatures and other objects to test functionality