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FPSC Classic Scripts / Enemies with bat or axe?

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sgrunt
17
Years of Service
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Joined: 13th Feb 2007
Location:
Posted: 16th Feb 2007 12:42
Hi all, my first post here!
Just wanna ask you if it is possibile to make enemies use weapons as bat, or axe.
When i try to use the Cleaning Woman, and i set the Axe weapon...i can't see nothing in her hands.
She works good with guns, but not with axe or bat.
There is a way to solve this? And what script should i use for this kind of weapons?
Thanx all
RedneckRambo
18
Years of Service
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 16th Feb 2007 16:05 Edited at: 16th Feb 2007 16:06
no and yes

when mp5 is given to you, you can't give enemies a melee weapon. You have to do work on your own. Make a VWEAP.

<sarcasm>Thank you for taking your time to search <sarcasm>

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 16th Feb 2007 17:14 Edited at: 16th Feb 2007 17:18
sgrunt,

Greetings. Unfortunately, stock and model pack offered characters do not have animations that support melee weaponry. Scripting cannot remedy this.

There is one creepy exception that uses it own cleavers, in Model Pack 2...

You could create VWEAP.X files for Model Pack 5's Axe, or Bat weapon, but without supporting animations, enemies would use them as firearms, when attacking...not a very pretty sight!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
sgrunt
17
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Joined: 13th Feb 2007
Location:
Posted: 16th Feb 2007 17:21
thanx very much!
sgrunt
17
Years of Service
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Joined: 13th Feb 2007
Location:
Posted: 16th Feb 2007 17:38
thanx you very much!
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 16th Feb 2007 18:24
what about the animate=6 command, the throw grenade animation, that works ok for melee.

Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 16th Feb 2007 18:33
Just Make a VWEAP for the Axe/Bat weapon (low poly) and get a script for enemy melee attack or do what Butter fingers suggested. Only problem is when the enemy "shoots" it will show a muzzle flash image infront of the Axe/Bat unless you set the main script for attacking and leave the shoot blank. I might have a go at making it work.

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