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Newcomers DBPro Corner / feedback please WIP

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Dracula
18
Years of Service
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Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 17th Feb 2007 17:56
Here are a couple screen shots of a building I made and textured. I am working on building a small town for a fantasy game. The camera is low, as I just used Sparky's default (it will be raised). And I think I'll deepen the rooms; but how does it look and feel? How are the textures? How could it look better? There is no sky or fog, just some lights, which I need to figure out how to adjust. Also there will be iron bound doors, which I haven't completed yet.





Thanks for the input.

D
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 17th Feb 2007 18:12
Looking good so far, textures do seem a bit big though .

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Flashing Blade
21
Years of Service
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 17th Feb 2007 19:21 Edited at: 17th Feb 2007 19:22
Looks nice.

The texture for the ramp needs some work. I'd also add some dirt and blemishes to the wall textures.
Also lightmapping it would improve things 100%

Also you'd probably get better c&c feedback on the 3D chat board.


The word "Gullible" cannot be found in any English Dictionary.
Dracula
18
Years of Service
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Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 17th Feb 2007 22:17 Edited at: 17th Feb 2007 22:18
Gil: What do you mean too big? Here are a couple of the textures. Could you resize them to show me how you think they should be?





Blade: If I add dirt and blemishes, will that make the tiling more obvious? That's why I didn't add any. How would you add these to prevent an obvious tiled appearance? I could add more polys, but that will eat up the frame rate. And... how do I light map it?

Thanks for your help!!!
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 18th Feb 2007 00:26 Edited at: 18th Feb 2007 00:26
<nevermind>

Flashing Blade
21
Years of Service
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 18th Feb 2007 11:46
Oh right, didn't realise it was textured with tiles.
For lightmapping look at Dark Lights or, I think, there is a world builder that has a lightmapper with it - it's callled World, IIRC.


The word "Gullible" cannot be found in any English Dictionary.
Dracula
18
Years of Service
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Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 18th Feb 2007 17:56
Thanks blade I figured out how to lightmap with photoshop. of course it's static, but it won't eat my frame rate. I also upgraded the camera and put in some of my models. here's a couple new looks with the lightmapped texture tiles:





How does it look? Better I hope...

Thanks,
D
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Feb 2007 18:07
You are quite good in this dude,looking nice

-Prince Of Darkness

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