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FPSC Classic Scripts / bashing script

Author
Message
Wizzkid
AGK Tool Maker
18
Years of Service
User Offline
Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 18th Feb 2007 21:39
Would it be possible to make a script that if the user right clicked, the gun (If it is not a scoped gun) would whack any enemies close to you?

Keep-me-laughing.com Rocks!!! Lets all go to codeshare.co.nr!!
Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 18th Feb 2007 21:51
Possibly, but it would require a source edit and new animations.

---PARANOID PRODUCTIONS---
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 18th Feb 2007 22:46
Hm, just a theory here, but what if you scripted it so that a whacking animation displayed when you pressed a key, like B or something.. No, wait, that wouldn't work either. Ah, crap.

"Or perhaps we're just one of god's little jokes?"
RedneckRambo
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 18th Feb 2007 23:13
no

Wizzkid
AGK Tool Maker
18
Years of Service
User Offline
Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 19th Feb 2007 11:52
Just thought that bashing would be a good thing in a game if you ran out of bullets etc.. Aw well!

Keep-me-laughing.com Rocks!!! Lets all go to codeshare.co.nr!!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 19th Feb 2007 21:33
You can create a secondary fire animation...in this case, bashing... but FPSC would not register the damage.
I have looked into this and still am but the only way I have found has laready been stated...modding the source code.

TheSpy
17
Years of Service
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Joined: 5th Apr 2007
Location:
Posted: 7th Apr 2007 23:38
I asked the same question, too damn hard

The spy can be contacted by saying his name three times in a mirror, or just post back...
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Apr 2007 00:53
It's not that it is hard.
We don't have a current version of the source code to work with and we won't until some time in the future.

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