Hi all,
Well, funny enough there have just been posted about C&C 3..
But still. I guess it's just RTS evening here on TGC.
Some days ago I bumped into a new RTS game that has just hit the streets here in Denmark(and other places too, of course. But some countries don't get it before the 20th February). Anyway, it's called Supreme Commander. It's a new version of the old RTS game called "Total Annihilation". I hadn't even heard of that before Supreme Commander
So I downloaded the demo that's available around the internet, and I was just amazed. Today, I ordered a copy of the game, and should hopefully have it by Thuesday
I was simply stunned by everything this little demo had to offer. From the economic system, to the truly massive wars that can take place. Massive, and by massive, I really mean massive explosion
This is a screenshot of me nuking my enemy:
yay
The economic system is build up around Energy and Mass. No money invloved. You get energy by building power generators, and mass by building Mass extractors. And then it's all about keeping it all running. Say you have 500/500 energy, and a building requires 100 energy, it won't get taken from your total energy storage. See, power generators don't give more storage, it simply just gives you more power to use of. So if you have a energy income of 100+, and you create this new building that requires 100 energy, suddenly, you will have 0+ income of energy. If you now create another building that requires energy, you will get a decrease in your energy storage, and suddenly you will have no enery at all, making progress of buildings and units a lot slower. Same for mass. So it's about evolving your base so energy and mass can keep up with it.
On my screenshot above you have a total overview of the map(with my explosion!). Another cool feature in this game is that you can scroll between the fully 3D battle, to outer space, where you get a total overview over the whole map. This is a smooth process. Truly awesome.
Also, some buildings and units take time to create. I used around 70 minutes creating my nuclear launcher forexample(yes you read that right). That gives you a basic idea I guess. Of course you can "turbo charge" the process of the buildings by settings more engineers to build on it.
After huge battles, you will see wreckages spread all over the place, huge craters from atillery, and smoke comming up from everywhere. All the wrechages won't dissapear before you or the enemy decides to remove them manually
So battles leave their marks.
I've always missed that massive explosions and wars in RTS games, together with big evil units. Now I will finally get it!
You can use endless of different strategies. And there's units for both land, water and the air.
You can read more about the game, and see more screenshots of it here:
http://www.supremecommander.com
Also, you can see some very cool gameplay movies of the game here:
http://www.gametrailers.com/gamepage.php?id=2765
Normally, I wouldn't make a post like this. But this game is really awesome.
I can't believe I didn't discover this before, as it has been around for a long time. On the other side, it was good that I first discovered it now, so I could order it right away
hehe.
Cheers.