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FPSC Classic Scripts / Explosion (how make)

Author
Message
TuPP3
17
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 19th Feb 2007 14:45
I know this has been asked many times. I searched but I cant find aswer for this. I am making landmine what blows up when gets closer.(check models and media forum) I use this code:

But the problem of this is THESE: When you step mine it plays sound what doesn`t sound like explosion and mine blows everything around you but not affect to you!! and mine doesnt run explosion and smoke decal what should!
Please help!
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Feb 2007 18:15
TuPP3,

Greetings. Not a perfect fix, but I've posted a hybrid script for the other thread.

The hybrid script still incorporates your blinking red light, and now deals damage to the player. It should now also be possible to see and hear an explosion.

The idea is that the mine itself is destroyed, and therefore can't follow any additional script commands beyond that. A small invisible object is superimposed over the top of it, to carry out the role of creating the sound and explosion.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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