Hello LE,
Not sure I totally understand what you mean by
Quote: "Each of the three objects has it's own animation except for the head"
because if you want to link the models in a heirarchy, then you have to link them as limbs and in essence, it becomes 1 model with limbs. Then you could animate the model by repositioning and rotating the limbs. Now, if you need to maintain the models independence, then you could create limbs on the master model and attach the auxiliary models to the limbs. Confused yet?
Let's take the first scenario that assumes you want to add your objects as limbs:
Lets say the torso is our root object and we will add head and legs to this. Let's also assume that torso is object number 1, head is object number 2, and legs is object number 3. Because I want to make a heirarchal structure, I'm gonna add a foot to the leg, so that will be object number 4.
torso=1
head=2
legs=3
foot=4
make mesh from object head,head
make mesh from object legs,legs
make mesh from object foot,foot
add limb torso,1,head
add limb torso,2,legs
add limb torso,3,foot
link limb torso,3,2
The numbers 1,2 and 3 are the limb numbers, not to be confused with the object numbers. The limbs must be added one at a time in sequential numeric order. The add limb command just adds a limb to the root object but doesn't have any heirachal influences (except that it is positioned relative to the root object). The link limb command creates a heirarchy and in this case, the foot - limb 3 - to the leg - limb 2. Now if you move the leg, the foot will move automagically with the leg, but can also be controlled independently. You control the animation with
offset limb,
rotate limb, and
scale limb and setting key frames.
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In the second scenario, you still would create limbs the same way but now you will attach the original objects to those limbs:
glue object to limb head,torso,1
glue object to limb legs,torso,2
glue object to limb foot,torso,3
This way, if you wanted the objects to animate independently, you could. Kinda like if your main character was holding a wiggling lobster in it's hand. The lobster's animation would be independent even though it's attached to a limb.
In this scenario, you'll want to hide the limbs so that you only see the object that is glued to it.
Enjoy your day.