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FPSC Classic Scripts / Changing a way an entity gets hit?

Author
Message
GIR UNIT
User Banned
Posted: 23rd Feb 2007 06:00
IS there any way to make change the way an inactive entity destroys?

Example:

With out Script:

Shoot Computer just moves

With a better Script:

Like it turns black explodes and stays black

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I wanna be a mongosse!
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 24th Feb 2007 12:49
if you have a destroy animation then yes

so what's the job?
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 26th Feb 2007 00:03
Quote: "if you have a destroy animation then yes"


Uh?

Dude check out the scripts for switches...oh and open up the entitybank scifi section and check out the switch's FPI files. This will show you how to use alttextures.

should solve your problems

mickeyb
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 26th Feb 2007 00:43
This might help look at this post.

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