Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Entity too Small?

Author
Message
Jourdan
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 24th Feb 2007 17:33
Sorry for this n00bie question (again)..

When i put my own entity to the fpsc mapeditor, the entity looks very very small.. but when i modeling it, its look normal..
how do i rescale the object/entity?

Sorry:
1. For Noobie question..
2. For My Bad English..

Thx b4,

Nothing is Impossible..
Really!
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 24th Feb 2007 18:15
change the scale value in the entity's .fpe file.

Your signature has been erased by a mod because it's larger than 600x120
Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 24th Feb 2007 18:19 Edited at: 24th Feb 2007 18:19
Quote: "change the scale value in the entity's .fpe file."

No don't do that. That cause collision problems and is very well documented.

Size it correctly in your modeling app. If it looks OK in your app that's because your zoomed in way to far. Get a feeling for size.
Segments = 100 x 100 pixels or 8'4 "
Colonel= 6'1 in the modeling app, but you see it as 80% by default in game.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Feb 2007 18:19
When you scale models in the .fpe, I think you get collision issues. Try opening an .x file for a wall segment in your modeler and scaling your entity to that (or a floor, or both if you wish).

Jourdan
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 24th Feb 2007 18:22
it works.. but i got 1 more problem.. the entity looks like rotated (not standing).. why this is happening?

Nothing is Impossible..
Really!
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 24th Feb 2007 18:25
Thats a problem in the exporter probably, what modeling prog are you using?

Woot Kingdom hearts owns!
Jourdan
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 24th Feb 2007 18:30
i'm export it using 3D Exploration (old progie)
so.. how do i fix it?

Nothing is Impossible..
Really!
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 24th Feb 2007 18:32
Can't help you there, I don't use that sorry, some one here might though.

Woot Kingdom hearts owns!
Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 24th Feb 2007 19:49
I gave you the answer and you couldn't read between the lines. Convert and import a TGC model and use it as reference. End of story.
Jourdan
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 24th Feb 2007 21:07
TGC's model cant be converted.. it says the files is protected.. what converter i need to use?

thx b4 for answering my noobies question

Nothing is Impossible..
Really!
Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 24th Feb 2007 21:19
I won't answer that because the search engine will yield the answer.

Login to post a reply

Server time is: 2024-10-01 08:15:29
Your offset time is: 2024-10-01 08:15:29