Ok I have used the following code to determine the flight path of a missile
offsetx#=(power/2*(cos(angle#))*t#)
offsety#=(power/2*(sin(angle#))*t#-(0.5*gravity#)*(t#*t#))
missilex#=missilex#+offsetx#/4
missiley#=missiley#-offsety#/4
which looks fine if you have a dot for a missile however when i use a sprite ,it obviously dosnt rotate to match its sprite path , can anyone suggest how i would go about determining a suitable angle for each stage of the flight? at the moment it flies like a brick
T.A.F.K.A.C.M.O.T.D
The Artist Formally Known As Cut_Me_Own_Throat_Dibbler