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FPSC Classic Models and Media / No animated multiplayer textures?

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XVR
17
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Joined: 22nd Feb 2007
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Posted: 26th Feb 2007 16:39
In a multiplayer game can I make an entity with animated textures?

I know "everything is static" in multiplayer, but what EXACTLY does this mean as far as animated textures goes? Thanks guys-
raptor222
18
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Joined: 3rd Aug 2006
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Posted: 26th Feb 2007 17:23
I don't think that animated textures are possible in FPSC.

Pyramid entertainment - Play the game
XVR
17
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Joined: 22nd Feb 2007
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Posted: 26th Feb 2007 18:24
Yes they are- you can just load in images with a for loop then change the texture of the object every 200ms or something- I know you can do it in Single player mode (there is a form about it ) but can you do it in Multiplayer??

Anyone? Anyone? =)

cheers-
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 27th Feb 2007 19:45
No,as there are no scripts played in multiplayer applied to entity's,

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Feb 2007 22:16
FPSC does not support animated textures.

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 28th Feb 2007 12:13
Quote: "you can just load in images with a for loop then change the texture of the object every 200ms or something"


why do people who don't know, try to make out like they do? If you have no idea, then don't answer like you do. It just means that people searching for answers later on will read this post and possibly think what you posted was true, then spend ages trying to work out how to instigate a "for loop" when that isn't possible in FPI scripting or FPSC.

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Feb 2007 13:18
I do feel sorry for anyone who comes across something like that and tries it.
Yet another "what is wrong with my script?" thread.

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