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Work in Progress / Fury - Visual Menu Designer

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Jrock
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Posted: 27th Feb 2007 17:31 Edited at: 2nd Mar 2007 00:33
Here's a demo, the program is nearly complete.

Fury is a program that allows you to create front-end menus visually by using the intuitive GUI. You can choose all sorts of options and then export to a DBA file.

Some updated images:



Practice makes perfect. But if nobody is perfect, why practice?

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Vampiric
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Posted: 27th Feb 2007 17:42
That's very nice, can you import your own graphics for the menus? Anyway nice product looking forward to a demo.

Computer says n00bed
Jrock
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Posted: 27th Feb 2007 18:06 Edited at: 27th Feb 2007 18:07
Thanks Vampiric,

Currently you cannot import images for the actual menu. However, in the near future I might make a feature that allows you to edit the properties of individual menu items. Currently, though, you can only import backgrounds.

Practice makes perfect. But if nobody is perfect, why practice?
Jrock
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Posted: 27th Feb 2007 19:32 Edited at: 28th Feb 2007 00:25
Sorry to double post...

I've added some simple features including:

Hotkey System
About Box
Quit Dialog

Also, after some testing I've flushed out most of the bugs. Instead of a week, I might have a demo by Thursday.

Another thing is that I timed myself to see how fast a menu could be implemented in a game. It took 1 minute and 3 seconds to play around with the options, load a background image, position the menu, export it to the clipboard, include the external DBA file, and finally paste the code from the clipboard to my game.

EDIT: I've added a screenshot of a completed menu in my first post.

EDIT2: Out of the goodness of my heart I've decided to add the ability to change the actual item's image. I've worked out the image loader and I am currently working on editing the menu exporter.

Practice makes perfect. But if nobody is perfect, why practice?
Jrock
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Posted: 1st Mar 2007 23:52 Edited at: 1st Mar 2007 23:59
Well, perhaps a demo will get more people interested? It has been uploaded in the first post. Please read the manual, there are some minor issues and the manual has work-arounds for them.

Practice makes perfect. But if nobody is perfect, why practice?
Jrock
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Posted: 3rd Mar 2007 03:01
I can tell not many people are interested in this. However, I've uploaded some new screenshots that show off what Fury can do. Enjoy!

Generic Menu


Alpha Faded Menu


Custom Menu Items


Practice makes perfect. But if nobody is perfect, why practice?
Xenocythe
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Posted: 3rd Mar 2007 03:36
Nice job man.

-Mansoor S.

(Formerly Xenocythe)
tha_rami
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Posted: 5th Mar 2007 15:36
Looks good enough! I'm using it

tha_rami - the best way to predict the future is to invent it
Chris Franklin_
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Posted: 5th Mar 2007 17:30
w00t neat

Jrock
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Posted: 6th Mar 2007 00:45
Thanks for the comments everyone. I'm currently using what free time I have to work my way towards version 1.0b. By the time I get to final, I expect to have some cool stuff.

Thanks again for the comments everyone,
-Jrock

Practice makes perfect. But if nobody is perfect, why practice?
Jrock
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Posted: 7th Mar 2007 00:25
I guess the question I should be asking is this; What kind of features would you guys want? Right now I'm just making small bug fixes, but is there anything significant I could add? Thanks in advance.

Practice makes perfect. But if nobody is perfect, why practice?
Ugh
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Posted: 10th Mar 2007 03:48
Wow, wonderful. I'll sure be using this.


How about the ability to set what way the menus go
What roll-over colors can be choosen (HEX Code possibly)
And the ability to change background etc etc etc
WarGoat
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Posted: 10th Mar 2007 05:40
looking great! continue to work on this, I want to see how this end.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Jrock
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Posted: 10th Mar 2007 14:48
Quote: "How about the ability to set what way the menus go
What roll-over colors can be choosen (HEX Code possibly)
And the ability to change background etc etc etc "


Are you saying that you want to be able to see the rollover color before you export? If so, that is already possible. All you do is hover over the menu. You can also change the background.

Quote: "looking great! continue to work on this, I want to see how this end."


Thank you sett

Practice makes perfect. But if nobody is perfect, why practice?
Roxas
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Posted: 10th Mar 2007 14:54
No i think he means that you can SET the rollover color..

Btw. Very nice project will use it!!



Jrock
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Posted: 10th Mar 2007 15:25 Edited at: 11th Mar 2007 02:40
Ah, sorry for misunderstanding. You CAN set the rollover color. There are 7 to choose from.

Thanks for the comment Roxas.

Practice makes perfect. But if nobody is perfect, why practice?
Jrock
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Posted: 17th Mar 2007 00:23
Well, I'm going on vacation tommorow, so I will not be able to post any more updates for 5 days. However, 1.0b is nearly finished and when I come back, I'll post a video of it in action.

Practice makes perfect. But if nobody is perfect, why practice?
zechariah
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Posted: 1st Jun 2007 17:48
I'm confused about where exactly to place that dba file. I searched all of the FPSC folders and there are no such files there relating to menus.
Also, what's all that fix stuff. I don't code, nor do I know how to understand code, so if theres some fix which requires me to re code something I cannot do it. Could you just release a program which has these fixes all set up?
I love the program, but can't figure out how to use it to its end. Get it to ork for non coders with good instructions on exactly where to place files and I would buy it in a second.
Zech
Roxas
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Posted: 1st Jun 2007 18:07
This isnt for FPSC.. This is for dark basic .. And dont bump old threads..


[B] - LINKIN PARK - [/B]
zechariah
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Posted: 1st Jun 2007 22:12
ooops!

Sorry about the bump but you don't exactly have any contact info in your profile or with the software. I looked.

Are you able to make one for FPSC? I ask because if you change the images in the Build Game menu everything switches from multi to single player.

Zech
Jrock
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Posted: 1st Jun 2007 22:38
Well, making one for FPSC is possible, but it is almost easier to do it yourself. I'm not sure if I will at this point.

Anyway, since this thread has been brought back to life (for a moment), I'd like to say that I have not stopped working on this. In fact, I am going to release a version in program announcements soon.

Practice makes perfect. But if nobody is perfect, why practice?
Indecom
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Posted: 2nd Jun 2007 08:48
How much longer before the final product if finished?
zechariah
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Posted: 3rd Jun 2007 19:13
Also, how would I do it myself? If I could, I would have.

Zech
Jrock
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Posted: 3rd Jun 2007 20:29
Quote: "How much longer before the final product if finished? "


Well, considering the amount of free time I currently have, I'd say about 5 or 6 days for the finished product.

Quote: "Also, how would I do it myself? If I could, I would have.
"

You can modify the images and background in the FPSC editor. Try searching "menu" in any of the forums.

Practice makes perfect. But if nobody is perfect, why practice?
zechariah
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Posted: 3rd Jun 2007 20:38
Already did that image change. Somehow in Arena it's still finding the original ones.

And believe me, I read every single menu related posting in here. Spent all day friday doing that.
tha_rami
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Posted: 3rd Jun 2007 22:02
Jrock, I'll be interested in seeing this 'new version'. Keep us updated!

Dr Manette
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Posted: 11th Jun 2007 04:52
Very nice, but aren't you supposed to working on World Order?!?!

Haha, nice GUI, you know what you're doing with this stuff.

ozmoz
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Posted: 20th Jun 2007 02:31 Edited at: 20th Jun 2007 02:32
very nice menus
Shadow heart
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Posted: 20th Jun 2007 02:43
w00000t Very nnneeeaaatttt

to the ones thats trapped inside of you, this is it!!
Jrock
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Posted: 20th Jun 2007 05:32
Thanks guys

Quote: "Very nice, but aren't you supposed to working on World Order?!?! "


Durrr, uhhhh, yeah.


Anyway, my niece was born recently, so dev on Fury will be pretty minor until things settle down a bit. But I'll continue to make minor updates.

Practice makes perfect. But if nobody is perfect, why practice?

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