OK, for the game that I am currently working on there is a level set in a cathedral. In the cathedral you meet the boss of the game. There are two sections to the level; the interior of the cathedral and a graveyard outside. I had the idea that you fight the boss inside until his health reaches 50% for example. When this happens, the cathedral doors open and you take the fight outside to the graveyard.
So basically what I want to know is if it is possible to write a script that allows an enemy's health to trigger an event. And secondly, could someone please write it for me
as I cannot script!