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FPSC Classic Scripts / Make a door open when enemy health goes down?

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Unreal Graphics
18
Years of Service
User Offline
Joined: 29th Nov 2005
Location:
Posted: 28th Feb 2007 22:05
OK, for the game that I am currently working on there is a level set in a cathedral. In the cathedral you meet the boss of the game. There are two sections to the level; the interior of the cathedral and a graveyard outside. I had the idea that you fight the boss inside until his health reaches 50% for example. When this happens, the cathedral doors open and you take the fight outside to the graveyard.

So basically what I want to know is if it is possible to write a script that allows an enemy's health to trigger an event. And secondly, could someone please write it for me as I cannot script!

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 1st Mar 2007 22:51
Someone else do it, but it would be entityhealth or health=x or something. Too tired. If nobody posts I'll get back to you.

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