I don't think comparing Halo1 to Crysis is exactly fair considering Halo1 is 2 years old, and also the only native DX10 cards being the 8800Series currently which is a lot better than any DX9 cards, so they can afford to add more fancy shaders and use higher res maps.
Then about the fish,
Quote: "DirectX9 ‘simulates’ detail with techniques like normal mapping while DirectX10 actually increases the amount of detail in game characters and materials"
That's total BS, simulates detail with normal mapping?? relief mapping is very possible with DX9 and can even be done in DBP, you can't compare two very different shaders to one another, and I bet you if you applied that very same shader that the DX9 fish uses in DX10 you won't see any 'increases the amount of detail'.
Quote: "DirectX10 also offers more realistic looking shadows. Showcased below, in Picture 5 is a character with its shadow’s volume accentuated. The green light shows just how the shadow is created (depending on the light source) and how the shadow is featured on the ground. On DirectX9, the shadow volume is generated on the CPU, reducing performance for every new shadowed character on-screen whereas in DirectX10, the shadow volume can be generated and rendered entirely on the more-capable GPU."
What a load of BS, it's generated on the CPU only?? since when? even DBP has stencil shadows which look identical to the example picture they had and it runs very fast.
Then the Flight Sim Pics,
Quote: "In Pictures 6 and 7, we see artist conceptions of one certain Windows Vista wallpaper with mountains overlooking a water body. The artist renderings were created using Microsoft Flight Simulator X in DirectX9 and DirectX10 respectively. The dramatic differences are apparent. On first glance, you observe that the water looks a lot more real with foam and waves. DirectX10 makes new ‘volumetric effects’ possible, which in turn make the clouds in Picture 9 look thicker and more prominent while the scattering of light adds a great effect to the dark side of each of the mountain tops. You’ll also notice that the edge of the forest looks a lot more prominent and contains greater detail in Picture 7. Finally, in Picture 7, you see that DirectX10 allows for accurate reflections of the mountain even in choppy water while in Picture 6, DirectX9 provides a more plastic reflection."
'artist conceptions' ?? so that basically means that this screen shot was either edited from the DX9 version or is just complete BS, I've seen multiple sites discounting the authenticity of the claims to this pic, I've even looked at the Official Microsoft FLight Sim X page, and I look at the screen shots and see nothing even close to that pic, why is that?? could it possibly be because in game it looks nothing like that?
And I would blab on about the rest but I either have no idea about if they work in DX9 nor can I be bothered to find out.