Perhaps you shouldn't advertise that you are "young" either.
Quote: " need some ideas for my game, firstly, i have a talk.fpi script but EVERY time i enter the trigger zone the text keeps coming up! i need a script that will display the text once, and then disappear forever!"
Actually, I don't think this is possible unless you destroy the trigger zone. I suppose it is possible to destroy it even though it is considered a marker. Haven't tested that.
Anyway, I have a text hud that comes up when I get within so many units of a character. Once the plr gets within this distance the text is displayed and will remain until the character leaves that "zone". Also, once the character leaves that zone he is destroyed and that text will no longer be displayed -- ever again. So if the player doesn't read the text their out of luck. That wasn't the only reason I designed it that way but it was one of the reasons. Also, you can use any entity -- not just a character.
;Artificial Intelligence Script
;Header
desc = show dialog
;Triggers
:random=20:rotateheadrandom=65
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=dialog/thorg_msg1.tga,hudname=script_1,hudhide=1,hudmake=display,animate=94,state=1
:state=1:rotatetoplr
:state=1,plrdistwithin=60:hudshow=script_1,hudfadeout=script_1,state=2
:state=2,plrdistwithin=60:hudshow=script_1,hudfadeout=script_1
:state=2,plrdistfurther=60:activateifused=1,destroy
;End of Script
From what I understand you can't use variables within this scripting language. So, I guess, you have to have a script for each message you want to display. At least that is the direction I'm going. Perhaps I will find something in the forums dealing with talking through text images that would simplify that problem.
As opposed to Highlander.