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FPSC Classic Scripts / sprite pack explosion

Author
Message
Jhon
17
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 2nd Mar 2007 16:04
Hello everybody!
Is it possible to change the default explosion from the "flammable" script into one of the explosions which are included in the sprite pack?

i´ve written "jhon" the wrong way on purpose
TuPP3
17
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 6th Mar 2007 18:47
Im not sure but try change rundecal=X number to something else

vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 6th Mar 2007 22:35
you could rename the decal currently used to a different name and then rename the one in the sprite pack to the one currently being used.

so what's the job?
Jhon
17
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 9th Mar 2007 13:32
ok thanks i´ll try that

i´ve written "jhon" the wrong way on purpose
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 9th Mar 2007 17:30
the explosion when something blows up is NOT a decal. Therefore you cannot use a decal from the decal pack.

Quote: "Im not sure but try change rundecal=X number to something else"


That won't help at all, as the number specified in the rundecal=x tells FPSC how the sprite referenced in the entities FPE file is displayed, not the type of sprite.

TuPP3
17
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 10th Mar 2007 19:29
ok

Jhon
17
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 18th Mar 2007 20:30
So it isnt poossible?

i´ve written "jhon" the wrong way on purpose

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