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FPSC Classic Scripts / Any way to have a static entity appear when a dynamic is destoyed?

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Frag Monkey
17
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Joined: 26th Feb 2007
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Posted: 3rd Mar 2007 05:32
Well I've been trying to acheive a neat effect, and I'm having some problems. Basically, the "if used" and "use key" fields in an entity's properties only seem to work on dynamic objects. Whenever I set a static object to spawn as a dynamic object is destroyed, it doesnt do it. It spawns on the map from the start, regardless if I set "Spawn at Start?" to yes or no. I've been trying to acheive it through scripts as well, but nonetheless, the static object is always spawned from the start...

Is there anything I can do?
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Mar 2007 15:09
Yeah, that's pretty much the case. Dynamic objects can be manipulated and static objects can not. A static object becomes a part of the scenery or level geometry when the level is built, and is simply scenery. As it can not be manipulated after the level loads, you can not spawn it.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Frag Monkey
17
Years of Service
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Joined: 26th Feb 2007
Location:
Posted: 3rd Mar 2007 18:01
Ah that clears up thing then. Thanks a lot

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