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FPSC Classic Scripts / CSG Cutter

Author
Message
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 11th Mar 2007 00:58
Ive just made a fps script which should cut a hole in a wall, but it doesnt. I dont know why its not working, can some one take a look and see if you can get it to work?

Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Mar 2007 01:09
I think you have to place the CSG in the segment editor.

Komet
19
Years of Service
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Joined: 24th Aug 2005
Location:
Posted: 11th Mar 2007 01:11
I saw in a file somewhere awhile back a call to:

texturebank\common\basepunch.tga

when I checked only basepunch.dds was in the folder, however the script worked with referencing the .tga
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 11th Mar 2007 01:14
The script kinda works, but it doesn't punch a hole in the wall. The CSG mesh is invisible in-game, so there must be a setting in the script to make it punch a hole, I just don't know what it is.
Komet
19
Years of Service
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Joined: 24th Aug 2005
Location:
Posted: 11th Mar 2007 01:16
What else punches a hole in a wall or what other script that someone made does? The clue might be in there if it exists.
Komet
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location:
Posted: 11th Mar 2007 01:25 Edited at: 11th Mar 2007 01:49
This was the file:

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Mar 2007 01:48
Jeez man, use a code box.

I am saying to apply a CSG, you must do it in the segment editor. It worked for me.

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