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Newcomers DBPro Corner / Help needed loading objects with multiple textures

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Robert The Robot
17
Years of Service
User Offline
Joined: 8th Jan 2007
Location: Fireball XL5
Posted: 12th Mar 2007 10:52
Using anim8or I've created an object that consists of a single mesh, and applied two different textures to various polygons. Each texture is a separate bitmap file.

When I load the resulting object into DBC, however, only one texture appears on the model. Is there any way I can get DBC to load both bitmaps and texture the object correctly?
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 12th Mar 2007 11:59 Edited at: 12th Mar 2007 12:00
Its been a while since ive used it for DBC but it should work from earlier testing.
I dont use anim8or but i can assure you that the process works in DBP.
I use it on my spellbook covers and pages.

Robert The Robot
17
Years of Service
User Offline
Joined: 8th Jan 2007
Location: Fireball XL5
Posted: 13th Mar 2007 14:51
I'm afraid that's not much help - it should work, but it doesn't. I'll probably just have to create separate meshes for the regions I want to texture differently.

I had considered a UV mapper (I download UV Mapper Classic from www.UVMapper.com) but I can't figure out how it works.

Ho, hum...
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 14th Mar 2007 14:27
I use unwrap3d

I assign some polys to a group and name them.
I assign the texture to these group of polys while the texture is in the same folder as the model
I assign another texture to the other areas of named groups
Then export as .x and convert to DBO afterwards if required.
skip the DBO if your in classic

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