lol The ship position has already been changed
and there is an in cockpit view added.
The whole gui works.
The bots work etc..
Bots are distributed to the damaged systems in order to repair. They are expensive but extremely valuable. Repairs at the bases will be very expensive so it is prefered to repair using bots.
In this instance there is no damage to the ship so the damage messages are not showing and there is no need to deploy the bots to fix it. Once the shields are dead then the player takes health damage. Its just a matter of hitting the buttons to deploy the bots.
All ship controls are done with the mouse. But thrust.
There is forward and reverse thrust. As well as up down (straf left and right) for the docking sequence. The mouse buttons are used for rolling left and right. the move ment is all handled by moving the mouse. (Pitch and Yaw) Very smooth....Its meant to be pick up and play.
Im not familiar to the game you are refering to. But this is more akin to sid meyers pirates. But with space action involved as well as some other arcade/adventure style events.
I am currently designing the other GUi's for trading at the space station and intcorporating those into the engine.
in the works are
Gui- redesign + creation for different events.
Asteroid field generation- I have asteroids that you can fly in and out of but I am working on a smart generation system.
Space combat - I have working AI but I am working on the AI weapon systems as well as the bullet collision.
Economy -Tough one here. I am still at the basic random generation of values. I want to look into some real economics to try to properly balance this.
Loads to go. Like I said there is a lot inplace already thats just not qite ready to show yet.
Whats the RED button for ?
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