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FPSC Classic Models and Media / Six FPSC ready static entities up for download

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Postal
17
Years of Service
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Joined: 12th Mar 2007
Location: Colewood, British Columbia
Posted: 12th Mar 2007 20:38
Hello and greetings to the Fpsc community!
I am glad to be joining these forums and hope to share great game making experiences, and some of my personal modelling with you all. I have decided to give you all a gift, since I am just joining, and actually very much dislike the thought of trying to leech free things off of other valued forum members and not ever contribute to the community. I have attached a ".ZIP" file with a mini pack of 6 static FPSC ready entities in it. I hope you all enjoy them, and please, feel free to give a bit of productive criticism, as my modelling and texturing skills could do with a bit of brushing up. Alos, I have yet to make them weapons, as I am still learning of the wonderful art of animating in Milkshape 3d, but I will attempt sometime in the not too distant future. Be warned that one of the models has a far larger polycount than the others, but it shouldn't cause any lag in your games, provided you don't add too many of the same. Please note that I shrunk the images in the collage, so they look a mite compressed, and, I am using the trial version, since I have just recently purchased a new computer, and have left my purchased copy of FPSC at my other home,for those of you wondering about the Fps Creator watermark.
Well, here you go, and enjoy!

[img]null[/img]

http://www.shooterplanet.de/Shooter-Archiv/Postal_2/logo.jpg

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Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 12th Mar 2007 21:09
Thank you very much. Though I'd planed on making a Vaughn 24 oz framer, as a weapon instead of the overused 'crowbar' as a first weapon, You may actually of saved me a little time depending on how high the poly count actually is.
DOMRAY
20
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Joined: 5th Aug 2004
Location: boston
Posted: 12th Mar 2007 21:19
ty nice work.

It's better to Burn Out than to Fade away.Highlander
Postal
17
Years of Service
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Joined: 12th Mar 2007
Location: Colewood, British Columbia
Posted: 12th Mar 2007 22:41
@Locrian:
You're welcome. It always feels nice to know that your'e doing good for someone else. The polycount is actually not very high at all, for a weapon. (It is a bit in the overdone section for a static entity, though.) I will probably have another pack like this out in two or three days.

@DOMRAY:
Thanks man. A little praise for model packs never hurts. I'm working on a horror-esque pack right now. I won't spoil it but I can tell you it's going to have a hockey mask, and a few good old fashioned slasher flick weapons bundled into it. Here's a little sampler picture of the hockey mask.

http://www.shooterplanet.de/Shooter-Archiv/Postal_2/logo.jpg

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Bronny
17
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Joined: 8th Mar 2007
Location:
Posted: 12th Mar 2007 22:54
Nice pack thank you.
Bronny
17
Years of Service
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Joined: 8th Mar 2007
Location:
Posted: 12th Mar 2007 23:08
By the way, I can't add damage to the weaponds.

I can make them dynamic and pick them up but they still wont atack or damage a character.
Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 12th Mar 2007 23:45
This is a generous first model pack, Postal. There's a Glock in MP6 (AT9mm), but it's a weapon! Thanks again!

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
Postal
17
Years of Service
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Joined: 12th Mar 2007
Location: Colewood, British Columbia
Posted: 13th Mar 2007 01:51
@Bronny
You're welcome. They are not meant to be animated weapons that you can pick up and attack with,as I am still learning how to animate, but anyone can feel free to mess with them and change textures if they would like.

@American Infantry
If you thought this was generous, wait until you see my horror pack. Thank you for your comments.

Veron
17
Years of Service
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Joined: 22nd Nov 2006
Location:
Posted: 13th Mar 2007 03:41
Man, that is awesome! It's also good because in a game which i'm currently working on, I had an exact need for these! Great job, keep up the good work!

Need web design help with PHP or XHTML? E-mail me!
http://veron.sitesled.com Visit Veron! Free games, programs and applications! Made in DBPRO, FPSC, and C++!
tweaK
17
Years of Service
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Joined: 12th Mar 2007
Location: Orange County, CA
Posted: 13th Mar 2007 05:42
OMG... this is WONDERFUL! Great texturing on the axe. I might have to use it in my game. I LOVE IT! Thank you.

...I can't really say anything about the game I'm working on since I don't have enough of the game complete to show it to the public =)...
Postal
17
Years of Service
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Joined: 12th Mar 2007
Location: Colewood, British Columbia
Posted: 13th Mar 2007 07:37
Thanks for all the comments guys. You should check out my other thread also: http://forum.thegamecreators.com/?m=forum_view&t=101885&b=24&p=0&pd=y

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 14th Mar 2007 20:01
Postal,

Greetings. Welcome to the forum! You've got an affinity for one of my favorite games, I see.

These are very nice models, and they will be a fine addition to be sure. Your generousity is appreciated.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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