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FPSC Classic Models and Media / [LOCKED] Silly Question

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Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 14th Mar 2007 00:53
Okay, So I am working a game with my team (my friends ) and one of them is our 3D Modeler. Now I dont model so I really don't know the answer. But how do you make a fully textured model (Static and animated (Dynamic))FPSC ready? Is there a program that can do this? What need to be done so I can add the custom models to the game?


darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 14th Mar 2007 01:44
export it as a .3ds file then get dbcov to make it .x then import it to fpsc using tgc entity maker http://www.fpscreator.com/downloads.html

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com

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