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Work in Progress / DoodleRoids / Sketcheroids / AsterDoodle

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Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 15th Mar 2007 11:30 Edited at: 15th Mar 2007 11:44
The result of an evening at home alone with nothing on TV ... I present Doodleroids (or something).

I still need to iron out a few quirks and add an enemy ship and a high score system but for the most part it is complete ... Enjoy

[Edit] The biggest quirk being the collision detection. It's not so good. I bought eXtends yesterday thinking I would be able to use its pixel perfect collision but unless I have overlooked it, there doesn't seem to be support for sprite offsets with eXtends making it close to useless for my needs.





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Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 15th Mar 2007 11:54
Great job, Scraggle.

I only had one problem -- the game suffered a Runtime Error - Illegal Number at line 510", which happened soon after I started level 2. Otherwise, it was great!


Evil has a new name. Demo out now!
Van B
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Location: Sunnyvale
Posted: 15th Mar 2007 14:12
Looks great - I think that it would look more authentic with a scanned page as a backdrop though, maybe using coffee cup rings as planets, but it's great to see quirky games like this being done more and more.


Good guy, Good guy, Wan...
Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 15th Mar 2007 14:23
I didn't get a chance to try it yet, but I REALLY like the look of it. Very nice

DB newbie
18
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 15th Mar 2007 17:08
scrabble i have always loved your 2d work..its just amazing you never see this kind of stuff anymore.


Come see the WIP!

Kieran
18
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Location: Hamilton, New Zealand
Posted: 15th Mar 2007 19:24
all i can say is, WOW! just amazing scraggle. good job, i love seeing an awesome game like this. it really got me hooked in. Keep up the good work can't wait to see more


RPG Engine Work in progress!
el zilcho
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Posted: 15th Mar 2007 20:01
very nice but one problem, i lose a ship every time a new level starts..? or is that me just playing badly?

also, i have a suggestion that would make the game absolutely classic:

in the original asteroids there is a warp button right? well what if when you pressed a warp button, a giant pencil came and rubbed the ship out, and scribbled it somewhere else? lol. that would be awesome.

-EZ-
Inspire
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Location: Rochester, NY
Posted: 16th Mar 2007 01:59
That's the most creative thing I've seen in a while. Nice job.

Crazy Ninja
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 16th Mar 2007 15:22 Edited at: 16th Mar 2007 15:23
[

What should i do with this error message? I'd really like to try your game out but this posses a problem.

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Van B
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Location: Sunnyvale
Posted: 16th Mar 2007 15:43
Update your copy of DX. You can also get a pack of DX runtimes if you google for them, this has d3dx_28.dll to d3dx_31.dll and stuff like that - good for maximum compatibility.


Good guy, Good guy, Wan...
Turoid
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Location: The Netherlands
Posted: 16th Mar 2007 15:54
Awesome graphic style! reminds me of drawing 'games' in a sketchbook in class.

I am awesome and always right.
Escaped Ape
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Joined: 25th Jul 2006
Location: Germany
Posted: 16th Mar 2007 15:58 Edited at: 16th Mar 2007 16:01
@el zilcho: the reason you die every new level is, that the asteroids are placed too near at the spawn point of your ship.
i had the same problem, you just have no chance to escape.
@scraggle: why not adding 3 seconds spawn-safe-time or a radius around the ship where asteroids may not spawn?
appart from this the game has a great style and i enjoyed to play it

Scraggle
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Posted: 16th Mar 2007 20:17 Edited at: 16th Mar 2007 21:30
Crikey! A suprisingly positive response for the product of a single evening.

I like the suggestions that have come forth and will try to impliment them in the next build. I can't do any coding this weekend because I have got friends coming over. So, sometime next week I will see what I can do.

I have already implimented VanB's suggestions. I had half an hour spare this morning so, I scanned a piece of paper and a coffee stain. I did them seperately so that the coffee stain planet can appear in different places.

I also drew an enemy ship with red biro and got it following several waypoints. No bullet firing or collision detection on it yet though.

I like the idea of a pencil and eraser for hyperspace. That might make it in.

The no-spawn radius is a must. That will get in when I have chance.

A work collegue suggested that the ship could fall into the ring binder holes. That's a maybe. I don't think it will add much to the game play.

High Score charts (maybe online) will be added and support for joystick play. After that I think we can call it a finished product





Kieran
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Location: Hamilton, New Zealand
Posted: 17th Mar 2007 10:19
i like the page, the coffee stain, and the pencil and eraser idea. i love the idea of falling into the ringbinder holes too this is a masterpiece...hehe


RPG Engine Work in progress!
Dared1111
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Posted: 17th Mar 2007 11:22
Falling into the ringbinders is illogical, you are a paper ship, not a cut out as far as i know

[link]"http://www.greatgamesexperiment.com/user/Dared1111/" my account on GGE[\link]
Kieran
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Location: Hamilton, New Zealand
Posted: 17th Mar 2007 11:50
Quote: "Falling into the ringbinders is illogical, you are a paper ship, not a cut out as far as i know"


well as far as i know, a drawing moving is illogical
its a game anything can happen...and almost everything is illogical


RPG Engine Work in progress!
Dave1974
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Posted: 18th Mar 2007 23:03
Great game Scraggle. Can't wait to see the finished version.
RUCCUS
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Location: Canada
Posted: 18th Mar 2007 23:25
Maybe instead of dying when you fall into the rings, they could be like black holes that transport you to a random other hole. Kind of like a last resort if you're cornered.

Inspire
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Posted: 19th Mar 2007 00:02
That would be sweet. I have an idea. Maybe when you die, the paper gets crumpled up or something, maybe thrown into a garbage can. It would take a bit of work though.

i3enedek
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Posted: 19th Mar 2007 14:57
Awesome! It reminds me of the old vector graphic games of yester-year.


Keep it up Scraggs!

--
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UFO
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Posted: 20th Mar 2007 00:29 Edited at: 20th Mar 2007 00:30
woah! Awesome!

I have some suggestions:

*Make the bullets a little bigger (I think they are a little too small)

*Rotate a bit faster, its too slow.

*Animate everything, so it looks more like a drawing than a cutout. (like that effect you get when you hand draw an animation, and the drawings are a little different each time.

Anyways, very good job!

aticper
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Posted: 20th Mar 2007 04:27
Hey, really original idea.


Unfortunately, my browser isn't letting em open .rar files for some reason.


Any chance you could post a zip?

I'm not paranoid. Stop thinking that I'm paranoid!
Van B
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Posted: 20th Mar 2007 09:39
Looks cool Scraggle - I like the idea of scrunching up the paper at the end of the game too. Perhaps using an irregular plain with a bone structure would work, would be the cherry on the cake so to speak.


Good guy, Good guy, Wan...
Sonic 91 Software
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Posted: 20th Mar 2007 11:09
where on earth do you get your inspiration for this kind of thing? such a simple idea, yet extremely well executed!

"Fight the good fight of faith,
Lay hold on eternal life"
-1 Timothy 6:12

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