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FPSC Classic Models and Media / Half-Invisible Wall

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Jhon
17
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Joined: 14th Feb 2007
Location: In your nose
Posted: 18th Mar 2007 16:51
Hi everybody
I made a texture to be used on false walls. the wall is invisible until you get close to it, then it is white.

i´ve written "jhon" the wrong way on purpose

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MK83
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 18th Mar 2007 17:04
Must post in .jpg format.


[http://www.mk83productions.com] [http://www.freewebs.com/mk83]

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Jhon
17
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Joined: 14th Feb 2007
Location: In your nose
Posted: 18th Mar 2007 17:48
OH sorry i forgot...
I hope the effect isnt lost when it is in png

i´ve written "jhon" the wrong way on purpose

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Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 18th Mar 2007 21:06
no offence but what possible use is a half invisible wall

Precinct 101 demo available
Strelok
17
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 18th Mar 2007 22:44
That is very good Jhon , and very useful i most say.
But you have to use it on alpha channel.
That make every wall "Half-Invisible".


Well done.

Jhon
17
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Joined: 14th Feb 2007
Location: In your nose
Posted: 19th Mar 2007 08:59
Thanks
But what is alpha channel?

P.S. the effect isnt there if you use the png texture, right?

i´ve written "jhon" the wrong way on purpose
Jhon
17
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Joined: 14th Feb 2007
Location: In your nose
Posted: 19th Mar 2007 09:03
@ Luciferia: I dont know
You could use it for a labyrinth where are different ways but only one can really be passed

i´ve written "jhon" the wrong way on purpose
Strelok
17
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 19th Mar 2007 14:12
yes alpha channel is a special channel to hide the visible.
There are many ways to use it take photoshop...
Urlforce Studios make a nice tutorial to use it. here
I hope you can find more information there.

Jhon
17
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Joined: 14th Feb 2007
Location: In your nose
Posted: 19th Mar 2007 18:09
oh... I don´t have photoshop

i´ve written "jhon" the wrong way on purpose
Encrypto Studios
18
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Joined: 18th Dec 2005
Location: Virginia
Posted: 19th Mar 2007 23:34
um, you could just have the destroyable wall and put it so the trans paricy is 100 then do something like: plyerwithin:30 (what ever the trans paracy thing is" of have the alt texture true black and it starts with it then it turns the alt texture off.

what ever, you can try it if you want, also my inviable texture is the scorched texture in the gamecore\derbies. i tried to make a wall with it and it tured invisible!

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