back to model talk for me ^^
This time, forgetting about polygons and things, how does a model's size effect speed in dbp? does it make any factor at all? example, i could make a cube, nice low poly n everything and whack it in dbp. if i then went back to my model editor and scaled the object up reallly huge (of course, the poly count stays the same), saved it as something different and then whacked it in dbp - would it take a performance loss compared to the other cube despite the fact they share the same amount of polys/triangles/vetices ect, just ones bigger?
I ask because.. well my models are huge. its got to the point where in milkshape, i cant actually zoom out any further to see it all, lol. This is because originally my models were tiny.. but thats because i had the camera 200 units (im getting into the habbit of calling them units) above the object. That in turn is because of my experiance with 2d programming.. i ALWAYS measure thing in pixels out of habbit, and 200pixels isnt alot really :/ Is this a really bad thing? Should i make all my models smaller and simply zoom that camera in? would allow me to have a smaller matrix too i guess... so with that in mind, what IS a good distance to have between a player and camera? Think 3rd person (in this case, a tank).
Thanks in advance ^_^