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FPSC Classic Scripts / A door that explodes when shot (Or when health is 0) ?

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Johnathon
17
Years of Service
User Offline
Joined: 20th Feb 2007
Location: South Park
Posted: 19th Mar 2007 10:25
Please help! The title says everthing. If someone can make a script for that, that'll be great.

Thanks to script makers!
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 20th Mar 2007 20:51
you dont need a script. look at the properties of the door and get creative. make sure your looking at the door, and not the segment frame.


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroup.be/
vorconan
18
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 21st Mar 2007 01:41
you can use the entity maker and turn the door's .x file into and entity. With entities you obviously know that you can set health and where it will explode or not

evil lies within all of us...we just don't know it yet
Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 21st Mar 2007 05:23 Edited at: 21st Mar 2007 15:56
Choose your door segment. Put it in place. Select Entity mode from the Editing Menu item, left click the entity part of the door. Now look at the image from the view button. Change the data that is circled in red: strength and explodable. Play around with the strength until you have the right number. 1 usually makes the door go away in one shot. Zero means the entity is indestructable.

Edited note: I did some testing and apparently the doors I've used do not have any exploding pieces like boxes normally do. They simply disappear. Not sure how to make it look like it exploded at this point. Sorry

As opposed to Highlander.

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