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FPSC Classic Scripts / Levels Flowing Together

Author
Message
Shallows
User Banned
Posted: 19th Mar 2007 23:47
Hey, is there any way to make the levels flow together through scripting. Because if there is you could make a freeroaming game with it.

If you don't understand what I mean, I mean this:

I get to the end of this level, and am In front of a door. It takes me to the next level. But I can go backwards to the previous level whenever I want so I can finish off unfinished objectives. This way I could make an entire world to explore.

Do you get what I mean? Would it be possible with scripting?


Shallows.
Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 20th Mar 2007 16:56
This has been asked several times before, and the answer is still NO.

First of all there's currently no way to go back levels and thus no way to save level-data of already played maps(like dead enemies, picked up stuff...).
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 21st Mar 2007 01:46
if you create one whole level it is possible, atm im experimenting with a gta style game, surprisingly with quite low poly models and some fog, the frame-rate doesn't seem to drop, ill have to run more tests though, and keep you posted, if you want the level to be big enough to do this, then create a dark area at the edge of the map, have a triggerzone with a teleporter there, sothat it teleports you to the floor above or below, while the player is in complete darkness ,so they have no idea that anything happened.

im not sure i answered your question like you would of liked, but there it is,

best

evil lies within all of us...we just don't know it yet

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