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FPSC Classic Scripts / How to open a door when its shoot

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Message
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 23rd Mar 2007 16:57
Somewhere in this forum I saw somone who wanted a script to blow up a door.
I think i got the answer.
Just do like this:
Change main script to "door remote"
Change destroy script to "door1" or "dooruse", use "dooruse" to simulate that you blow of the lock and is now avaiable to open
Then you cjange the strenght to 1.
I think this work, it worked for me but if there is any problems just tell me.

Have fun!!!

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and new free models.
Darkfoil
18
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Montanchez (Spain)
Posted: 29th Mar 2007 01:57
How about this.

Main Script=default.fpi

Destroy Script=flammable.fpi or crumble.fpi

Adjust strength to 60 so that the door will break after it takes a bit of punishment.

Darkfoil.
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 30th Mar 2007 15:52

That is good to, didnt think about that.

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and new free models.
Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 30th Mar 2007 23:53 Edited at: 30th Mar 2007 23:55
In the dooruse.fpi you can replace the actionused=1 command with the shotdamage=1 command. So that the door will open when it's shot, and not destroy it. You should keep the door strength @ 0.

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