thanx Jeremiah but it does not seem to work.
I make an example.
I have en entity called "makemeappear", that NOT spawns at start.
Then i set a trigger zone, in which IFUSED is "makemeappear".
I would like that when a character walks through the triggerzone, the makeappear entity will spawn.
The main AI of the trigger zone says:
:state=0,entitywithinzone=1:activateifused=1,state=1,sound=$0
:state=0,entitywithinzone=0:activateifused=0,state=0
The problem is the makemeapper starts..already spawned!
post scriptum:
now i've changed the code but nothing changes...
:state=0,entitywithinzone=1:state=1
:state=0,entitywithinzone=0:activateifused=0,state=0
:state1:activateifused=1,state=1,sound=$0