Everyone, I have a idea that I hope you would might like. It took me some hard thinking, and Im also alone on working on this. My brother, you all if your in DBP threads, "Gen". Hes the dev for DarkIDE, he may help. Ill explain the details more vividly below, but I wont give all the details as I want surprises if you guys think its a good idea.
@Raven
I understand what you mean, I also want more freedom on maps.
I think Ive come up with a idea that could give lots of freedom without losing the fun. Also about the "marine". I came up with a thought to fix this, but it may be impossible.
Im still looking into it, but it may not make it into this version. By the way, could you be more descriptive of how much freedom you would want.
@Van B
I agree with you, why have locked doors? A normal person thinking would be kick it or pick it.
I'll also explain whats instore for this. Booby traps would be great!
Duke Nukem really played that out great! Its something I was great pleased with as they took, well as Crytek's Far Cry putting traps on trees. Though half the time it didnt work as planned. Im taking it into great consideration.
Question - Would you guys want more inventive puzzles, or more enhanced stragity? Im exploring this at the moment.
Now the details of whats been thought of at the moment. Note that this is the multiplayer section of it, as I have put most thought to it.
Game title at moment is "Green vs Gold"
I thought of the title from the two team colors, Green Team and Gold Team. What I think is more interesting(Im not sure if anyones thought of it) is that the teams also reflects the camo's. Im still trying to descide, but for now Im think Green Team will use either American or Russian Green BDU's. Gold Team will use Multicam BDU. There is a Blue Team, but its for Co-Op. Red Team will be used for Spectators. I'll write it more simple.
Green Team - green camo
Gold Team - multicam
Blue Team - "Enemy"
Red Team - Spectators or FFA games(undesided)
The two features mentioned above for doors, and traps.
Doors - I thought about making locked doors be picked and kicked. But theres results for each. Picking will allow quiet entry, maybe sneak a frag in or 2. Kicking the door will allow rapid assaults to the locations, but lock of noise could become an unsucessful breach alerting enemies to your location. These will be in both single and multiplayer.
Booby Traps - I have thought of remote charges to be included, set it somewhere for the unexpecting frag on people. This is what I have for it as Im exploring this possiblilty also.
I have planned for 10 maps, but there maybe more later. But I chose to do 10 to keep them completely different from each other. I dont like looking at the same thing in severals maps so I like 10 would be a good round number for it.
There will be 15 or so weapons... Including grenades and such.
Well... Its simple at the moment, but what you guys think.
Windows XP MCE 2005, Pentium 4 3.0 Ghz, 2048 MB Dual Channeled PC3200 RAM, ATI Radeon 9600 SE 128 MB