Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Sound sets in action

Author
Message
smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 26th Mar 2007 09:40
Ok, I\'ve got hold of some radio sounds, and I\'ve done the easy stuff (changed them to finalmoan.wmv etc) but is there a way to have several hurt.wmv? I know you can have two, but can you have more?

Also, could you add it to a \"ally\" so when you shoot them, they scream something back at you? (\"Murphy, Murphy!\" \"Blue on Blue!\" \"Taking friendly fire!\" etc)



big..hahaha..you said big!
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 26th Mar 2007 12:11
Uh, I think you can have as many hurt sounds as you want, just number them hurt1 hurt2 hurt3 and so on, I had 5 per character type in FOTF and it worked fine. I think it just randomises between them. And yes, you could make an ally sound set that has them shouting back at you.

smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 26th Mar 2007 14:04
Ok, sweet. Thanks bro.

big..hahaha..you said big!
smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 28th Mar 2007 08:09
It doesn't work for the player..

Is the bullet hitting wood/concrete/glass sound in materials?

big..hahaha..you said big!

Login to post a reply

Server time is: 2024-11-23 16:37:22
Your offset time is: 2024-11-23 16:37:22