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FPSC Classic Scripts / Counter-Strike like mission

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Halo Storm
18
Years of Service
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Joined: 20th Nov 2006
Location: So Cal
Posted: 28th Mar 2007 04:38
I'm trying to make a game like Counter strike and i was wondering if there is a script out there thats like the demolitions mission in CS where one person has the bomb and they have to plant it at one of two spots and it has 30 second or so to detonate and possibley the other team has to try to de-fuse it before it explodes. pls

Doggy
18
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Joined: 9th Dec 2005
Location:
Posted: 28th Mar 2007 15:48
You know, that would require more than one script, plus several totally new features.
If you're planning to make team-based multiplayer, it's not gonna happen any time soon, since MP currently does not support teams. MP is also kinda limited in overall in the current version.
Komet
19
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Joined: 24th Aug 2005
Location:
Posted: 28th Mar 2007 21:54
He's not really that new to the forums so should know that FPSC can't do those kind of things, we haven't even got smoke grenades let alone demolitions.

A nuke would be nice though
Jeremiah
18
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Joined: 9th Sep 2006
Location:
Posted: 29th Mar 2007 00:30
Smoke grenades and nukes, the things dreams are made off
Mr Makealotofsmoke
17
Years of Service
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 29th Mar 2007 12:51
lol
blow fpsc to pieces, that would be fun
teach it a lesson, not to be annoying and not letting us have good fps

Your signature has been erased by a mod because it's larger than 600x120
Halo Storm
18
Years of Service
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Joined: 20th Nov 2006
Location: So Cal
Posted: 30th Mar 2007 05:27 Edited at: 30th Mar 2007 05:28
can't you just make it so a icon of C4 aperres at the side of your screen and then go to a spot and hold down a button for 10 seconds, then 30 seconds of playing a beeping sound then explosion sound, game over.???

And make teams so its just 4 possible spawns that people have same skin and spawn near same location and one has bomb. right?

Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 30th Mar 2007 07:46
You realy want too much from a software wich costs $50...

Komet
19
Years of Service
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Joined: 24th Aug 2005
Location:
Posted: 30th Mar 2007 14:54
Quote: "You realy want too much from a software wich costs $50..."


Yeah that's the usual excuse for FPSC's limitations and lack of any decent improvements since V1.00.
Jeremiah
18
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Joined: 9th Sep 2006
Location:
Posted: 30th Mar 2007 17:13
I will pay 2 million dollars to the person who can build a drag and drop engine that can build games that compete with the likes of gear of war and Halo 3. -- I think I am safe
Komet
19
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Joined: 24th Aug 2005
Location:
Posted: 30th Mar 2007 23:58
Quote: "I will pay 2 million dollars to the person who can build a drag and drop engine that can build games that compete with the likes of gear of war and Halo 3. -- I think I am safe"


@ Jeremiah, I reckon you would easily lose the money, not that you probably have more than two hundred dollars to rub together. Who wants to compete with gear of war or halo 3 anyway?
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 31st Mar 2007 00:07
No indie developper can compare his game in ANY way to GoW or Halo 1,2,3...As those games useualy have cash limits of more then a million US dollar's.

Though,its not an excuse for the lack of updates,TGC has more products to run.DBP and all the other tools are theirs.Besides,you realy think coding goes like FPI scripting?no way.

Quote: "I will pay 2 million dollars to the person who can build a drag and drop engine that can build games that compete with the likes of gear of war and Halo 3. -- I think I am safe "


You will be save,untill Direct X 99 comes out...if DX99 is out,youll lose your 2 million

Komet
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location:
Posted: 31st Mar 2007 00:13
Quote: "You will be save,untill Direct X 99 comes out...if DX99 is out,youll lose your 2 million"


On what do you base that statement?

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