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FPSC Classic Scripts / How off entity colision in Fpsc?

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Barnaba
17
Years of Service
User Offline
Joined: 29th Mar 2007
Location:
Posted: 30th Mar 2007 04:56
Hi! Veterans and Experts.J'm new user but old developer, my profes is graphic design and advanced realtime graphic.

I have one question about collision in Fpscreator.
Could sombody help me, and told how i should off collision from simple entity object.I need a ghost entity ,material object but without any collision.Its possible to do?
Please Answer!

Best Regards for all!

DeVeteran
Nue B
19
Years of Service
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Joined: 20th Nov 2005
Location: Indy
Posted: 30th Mar 2007 18:20
You can turn the collision off for Dynamic entities only.

use the Coloff command in your .fpi script.

Henry aka Kasya das
17
Years of Service
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Joined: 21st Feb 2007
Location:
Posted: 2nd Apr 2007 08:51
Excuse me, I will join in seeking advice. I have the opposite problem. I have a jaildoor antity which, I think, downloaded from here. But I can not turn on the colision using colon command. What could be the problem?
vorconan
18
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 2nd Apr 2007 12:21
@Henry

Could you post the script please?

evil lies within all of us...we just don't know it yet

www.freewebs.com/3dfpsc
Henry aka Kasya das
17
Years of Service
User Offline
Joined: 21st Feb 2007
Location:
Posted: 2nd Apr 2007 14:03
Vorconan I tried only dooruse.fpi and even default .fpi coming with FPSC installation. It did not help.

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