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Geek Culture / TGC Newsletter - Issue 51 (April 2007)

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Richard Davey
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Posted: 1st Apr 2007 13:25
Hi,



Issue 51 of The Game Creators Newsletter is now out.

We (finally!) have the NVIDIA Competition Results. Check out some of the awesome games entered for yourself. There is news of DBPro 6.6, updates for Dark Physics, Dark GDK .NET and Enhanced Animations, FPS Creator X10 news, tutorials, an interview and the sublime ECHOES graces both the cover and is reviewed.

http://www.thegamecreators.com/?gf=newsletter

Cheers,

Rich

Never trust a computer you can't throw out of a window
Chris Franklin_
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Posted: 1st Apr 2007 13:31
cool stuff going to take a read now, congrats to the winners

Veron
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Posted: 1st Apr 2007 13:32
Yeah, another great issue! Good job TGC, and congratulations to Carlos and Matthew, good job!

http://www.veron.co.nr Visit Veron! Free games, programs and applications! Made in DBPRO, FPSC, and C++, and game coding tutorials, monthly free newsletters and more!
MartinS
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Posted: 1st Apr 2007 13:36
Awesome, FPSC X10 looking good. Congrats to all prize winners. But no more dbpro winner... What about an FPSC winner?

G2L

Richard Davey
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Posted: 1st Apr 2007 13:42
Quote: "But no more dbpro winner... What about an FPSC winner?"


Both the DBPro and FPSC winners were included in the article. Or did you mean something else?

Never trust a computer you can't throw out of a window
MartinS
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Posted: 1st Apr 2007 13:44 Edited at: 1st Apr 2007 13:46
I meant the monthly winner...

EDIT: but it's still awesome!

dark coder
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Posted: 1st Apr 2007 13:50
Awesome! thanks TGC and nVidia, I was wondering though, was it intentional to not have any download links for the entries?

Richard Davey
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Posted: 1st Apr 2007 13:54
We'll get all the games up on our file server, and build pages into our main site, so everyone can download and enjoy - but that will take a bit of time, and you'd all waited long enough for the results that we didn't want to delay.

Never trust a computer you can't throw out of a window
Veron
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Posted: 1st Apr 2007 13:59
Quote: "Or did you mean something else?"


At the end of each issue, a free copy of DBP is given away to a random subscriber. That wasn't in this issue. That's what he meant I think.

http://www.veron.co.nr Visit Veron! Free games, programs and applications! Made in DBPRO, FPSC, and C++, and game coding tutorials, monthly free newsletters and more!
Crazy Ninja
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Posted: 1st Apr 2007 15:07
Congrats to you dark coder and all that entered! Now watch your back as I come to rob you of your treasures in the middle of the night. Nice to see Ruccus' lil' project making it in the newsletter too. I am now currently downloading echoes.

Wehtam_
User Deleted
Posted: 1st Apr 2007 15:16 Edited at: 1st Apr 2007 15:17
Oh my days!

Where to start... Well thank you The Game Creators and NVIDIA for hosting such a fantastic and exciting competition.

Congratulations to Dark Coder and ALL the other winners.

I also want to thank the FPS Creator community who continuously push the boundaries of FPS Creator.

I thoroughly enjoyed creating Beyond Life, and I'm glad the judges enjoyed playing it.

Cheers!
Peter H
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Posted: 1st Apr 2007 15:55 Edited at: 1st Apr 2007 21:38
congrats darkcoder, you deserved it!

also, i was just wondering, is mike inel in the USA? or did ya'll change the prize distribution at the end of the compo?

One man, one lawnmower, plenty of angry groundhogs.
Agent Dink
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Posted: 1st Apr 2007 19:22
Wow, great newsletter. Lots of information

Grats Dark Coder and Mike Inel. I knew both you guys would get a prize

I have no signature...
MikeS
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Posted: 1st Apr 2007 19:30
Excellent issue, and congrats to all the winners and participants of the NVidia competiton.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Michael S
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Posted: 1st Apr 2007 19:45
Yes Congrats to all the winners

Spoiler:


Jeku
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Posted: 1st Apr 2007 22:22
Awesome newsletter, guys

Echoes is just... amazing. It's the illegitimate offspring of Asteroids and Geometry Wars

RUCCUS
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Posted: 1st Apr 2007 22:52
Really good read, congrats to the winners

That gibble blops game looks pretty fun. I might try it out

Tim Will Hack
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Posted: 2nd Apr 2007 00:39
hmmm

Quote: "also, i was just wondering, is mike inel in the USA? or did ya'll change the prize distribution at the end of the compo?"


I thought Dark Coder was from Japan and Mike from like somewhere else in the world. I wonder what happened to the 1st for USA and 1st for ROW. Of course I'm just jealous, both of those entries are great! Congrats


Check out my new website - http://www.madcents.com/
Agent Dink
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Posted: 2nd Apr 2007 01:20
Hey, they talked about 6.6 and fixing things the community requested, but I still see no sign of anti-aliasing!! I wonder why they won't just do it.

I have no signature...
hexGEAR
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Posted: 2nd Apr 2007 01:42
I'm not usually one to complain but if you want to go all technical the official rules "did" state that there would be two 1st place winners that get the complete PC system; one from the US and one from the ROW. Our entry seems to be the only U.S one.

Like i said, i'm not going to whine about it, after all we still placed on the top list... but still... that's pretty unprofessional.

spooky
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Posted: 2nd Apr 2007 01:47
Also very confusing for some people talking about a new update 6.6 to be released in April when the LAST update was 6.6 released on 21st March.

Hopefully new one is supposed to be called 6.7 and will actually fix all the bugs introduced over last few updates that have caused big grief for lots of users.

Nice to see Lee talk about DirectX 9.0c and how DBPro only needs October 2006 version installed. He then broke last couple of updates by leaving wrong links in updates that needed a later version of 9.0c. Doh.

If 6.7 comes out with any major problems I'll be well annoyed.

One thing that is quite annoying is that once a new update comes out and many users post about the obvious bugs, or major problems introduced, usually within a day or two, nothing is done about them for ages. Would it not be wise for Lee to monitor bug forum for first week and if any major problems are reported then pull the update off the website and fix the problems before everyone ruins there installation.

Boo!
JerBil
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Posted: 2nd Apr 2007 04:38
Congrats to all the winners. There are some really talented people here.
Thank you TGC for the $30 vouchers. That is very nice.

Ad Astra Per Asper
Van B
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Posted: 2nd Apr 2007 10:09
Yay!

You guys saved me a ton of money, building a new PC over the next few months so that's ideal.

Well done to everyone who placed or even managed to enter - now just the wait before we get to download them to suffer through .

Thanks for putting in the extra effort in getting the newsletter out on a weekend too, I thought it wouldn't be out until today (Monday).


Good guy, Good guy, Wan...
Lost in Thought
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Posted: 2nd Apr 2007 12:01
Quote: "Also very confusing for some people talking about a new update 6.6 to be released in April when the LAST update was 6.6 released on 21st March.

Hopefully new one is supposed to be called 6.7 and will actually fix all the bugs introduced over last few updates that have caused big grief for lots of users."


I think Lee said he was releasing a 6.6b at the first of April to fix those issues.

BatVink
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Posted: 2nd Apr 2007 12:50
Quote: "Also very confusing for some people talking about a new update 6.6 to be released in April when the LAST update was 6.6 released on 21st March. "


Things move very quickly at TGC Towers. I would consider it a bonus that it came out when it did, most probably to ensure updates to other products still work. In this case, I think you got various fixes early because Enhanced Animations was updated. It doesn't mean other fixes aren't still in the sidelines, waiting to be added.
DrewG
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Posted: 2nd Apr 2007 16:59
great job. Nice game on the cover, echoes.
fog
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Posted: 2nd Apr 2007 22:17
Aye nice job on the cover. Cheers guys

Green Gandalf
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Posted: 4th Apr 2007 00:43 Edited at: 4th Apr 2007 00:46
Quote: "One thing that is quite annoying is that once a new update comes out and many users post about the obvious bugs, or major problems introduced, usually within a day or two, nothing is done about them for ages. Would it not be wise for Lee to monitor bug forum for first week and if any major problems are reported then pull the update off the website and fix the problems before everyone ruins there installation."


Come on. Apart from the fact that "nothing is done about them for ages" is obviously not true (U6.6b already and it was only last April that U6.0 came out), I think that would cause even more confusion with different sets of users having different sets of updates. There is nothing stopping you from re-installing the earlier update. Also, imagine the outcry from those users who find that a particular update works for them (because they never use shaders or whatever), who then install an update which fails for them and then can't get access to their original update because it's been removed from the site. No, the present arrangement is fine, even if not perfect.

You also need to keep in mind that it just isn't possible for Lee to thoroughly test each update before posting it. How would he ever get anything useful done if he did that? He has to rely on us giving accurate and clear feedback - and in my experience if you do that it gets fixed (within the obvious constraints of other activities). If you look through the bug reports a lot of it is based on misunderstandings (me included), others are based on old fixed versions, and yet others are just plain incomprehensible.

Edit: Just realised what this thread was about - nice Newsletter by the way.
spooky
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Posted: 4th Apr 2007 02:05
6.6b is out? No announcment and link for 6.6 is just changed to 6.6b - very odd. I'll give it a go later, after backing up old version first of course in case of newly added bugs (or 'features' as they are sometimes called).

I was talking about the mess of 6.4 and 6.5 to do with bad updates. 6.4 on 31st Jan and 6.5 on 1st March.

6.6 was not released until 21st March and 6.6b presumably in last couple of days.

Now bug forum showed lots of major problems in those few releases but it took months to put right.

Hopefully with 6.6b things are back on track and my faith is restored.

And yes the newsletter is great!

Boo!
Green Gandalf
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Posted: 4th Apr 2007 03:25
Don't want to worry you, but U6.7 is on its way ...

Quote: "after backing up old version first of course in case of newly added bugs "


Often wondered about that - and the standard advice to back-up your Projects folder.

I stopped doing either about a year ago, and in the last month or so I must have installed or re-installed different upgrades literally dozens of times in order to identify precisely where a bug first appeared or disappeared, or to check whether a reported bug of interest really was a bug - and I now do this on both my machines before reporting what I think might be a bug. Not once has my Projects folder been damaged. Perhaps that is a new obscure bug ...

Quote: "And yes the newsletter is great!"


Yep, and I'm looking forward to seeing the nVidia competition entries, too.
Jeku
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Posted: 4th Apr 2007 06:33 Edited at: 4th Apr 2007 06:34
@fog - If I were you, I would definitely approach Valve after your next project is complete to stick it on Steam for a small fee (i.e. $14.95). I think it would sell like hotcakes, especially if you had a playable demo up for offer. You have skills, and I wish I knew how to do that dazzling fading technique that you've masterfully put into this game.

Echoes is non-stop crazy action, where each of the enemies seem to have their own personalities. I especially like when the game "cracks" and a row of balls comes flying at you... sometimes they move toward you, sometimes not. It's so scary!

- Your biggest fan

Zombie 20
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Posted: 4th Apr 2007 09:27
hey, there's some jerk on youtube saying that Carlos Wilkes didn't make Final Exodus. Whats going on guys?

Battleshiptestdrive (1 day ago)
You do know he didn't make it right?

Zombie 20
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Posted: 4th Apr 2007 10:07
echoes=amazing, awe inspiring, makes me want to be a better programmer that much faster.

There's a fine example that you don't need next-gen 1080p,720p resolution to have a great time.

Kentaree
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Posted: 4th Apr 2007 11:10
Zombie, that's just general youtube culture, if there's something that looks cool, and people get jealous of it, they diss it. Carlos definitely made that.

Benjamin
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Posted: 4th Apr 2007 11:17
Quote: "that's just general youtube culture, if there's something that looks cool, and people get jealous of it, they diss it. "

Indeed, youtube is full of noobs (ie. your many accounts that you have on there).

Tempest (DBP/DBCe)
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Van B
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Posted: 4th Apr 2007 12:28
Jeku, alpha transparent plain over a disabled backdrop - gives a neat blur effect because the plain gradually overcomes the backdrop, using say 15% alpha on a plain will give a lot of blurring. I used this effect in my compo entry.

It's a neat effect and costs little in terms of performance, perfect for retro style games like Echoes - do it to a skysphere in a space game and you'd get a similar effect.


Good guy, Good guy, Wan...
BatVink
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Posted: 4th Apr 2007 13:51 Edited at: 4th Apr 2007 13:52
Good to know, I've seen it in Mikes Physics demos a few times. So you set image to camera, and use the image as the Plain texture? Or am I complicating it?
Van B
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Posted: 4th Apr 2007 14:11 Edited at: 4th Apr 2007 14:15
Nah, no need for extra cameras, the backdrop kinda gets wiped out slowly by the alpha plain. Like in Nanoid it's just a plain with a background texture, then that's alpha faded and the backdrop get's disabled so nothing gets wiped out, so if there's nothing on the screen but the background plain, it'll look like it's just a backdrop texture - but when you put anything on the screen (even text) the backdrop keeps it there and fades it out because the alpha plain slowly overwrites the backdrop. With moving objects you get trails and stuff, but it can really help exagerate particles and stuff too, because they stick around longer, therefor you need less to get a good effect. It also neatens up particle deaths too, like if you suddenly remove an object, it'll be more like it fades out because it'll leave it's backdrop legacy behind.

I think Yusaku was the first person to do this, back in DBC, he used a ghosted and negative ghosted plain - it's just so much nicer using alpha instead though, you can jiggle the alpha plain about with a texture on it to give some crazy effects.

Not sure if Echoes uses a bloom shader as well as that technique, I think it's all done with sprites so I'm not sure how it's so bright and colourful.


Good guy, Good guy, Wan...
BatVink
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Posted: 4th Apr 2007 15:29
This is the best tip I've heard for a long time
Jeku
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Posted: 4th Apr 2007 19:38
Quote: "Jeku, alpha transparent plain over a disabled backdrop"


Thanks, that's what I figured! My 2nd DBP game, Hit & Run, used that effect when you lost the game. The whole camera rotated and zoomed out, and I disabled the backdrop so it all fuzzed together. Was quite a cool effect

I'll have to do some experiments after work tonight!

Zombie 20
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Posted: 5th Apr 2007 01:18
@ Benjamin - do you mean me? I only have one account there, i probably got kicked out of youtube for yelling at the guy. I really let him have it. I'll admit i'm a big noob, but i'm learing. And i'm having a lot of fun, oh, i hope i didn't offend anyone.

zombie

Benjamin
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Posted: 5th Apr 2007 05:10
Nah I was talking to Kentaree.

Tempest (DBP/DBCe)
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Zombie 20
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Posted: 5th Apr 2007 05:21
oh okay.

Syncaidius
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Posted: 6th Apr 2007 16:40
Thanks for mentioning the WORLD thread in the newsletter.

The dude guy
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Posted: 12th Apr 2007 05:25
I agree with Jeku. Although I personally like DUO more, echoes is the closest thing to astroids that I'll play
Shadow heart
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Posted: 18th Apr 2007 06:12
good issue

to the ones thats trapped inside of you, this is it!!

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