Ok, here it is, I\'m dyin\' here trying to figure this out, I know nothing of this language but have general programming experience, so help would be appreciated, and should be well comprehended.
*Edit*
Ok, I forgot to say what the problem is... My goal is to press N or C and one of 2 things occur:
N: It
goto\'s to [u]new_game[/c]
C: It
goto\'s to [u]continue[/c]
For some reason, it does both whenever I choose either n or c, help a brother out please?
Here\'s my beginning code:
`*******************************************
`Started this game on Monday, April 2nd, 10:07 PM
`Jakey Z 2007 (C)
`Lol.
`Last Update Monday, April 2nd, 10:07 PM
`*******************************************
`Set in windows mode
SET WINDOW ON
SET WINDOW TITLE \"Salternia 3D\"
`Set text to good position
Set cursor 50, 50
`================
`Set startup menu
`==========================================================================
startup:
`Put welcome message on screen
Print \"Welcome to Salternia 3d! New Game? Or Continue?\"
Print \"Please Select, [N]ew Game or [C]ontinue\"
`wait for somebody to press a key
suspend for key
`Set New Game or Continue variable to 0
NGorC = 0
`While New Game or Continue variable = 0 This happens
while NGorC = 0
`If You press N, then New Game or Continue variable becomes 1
if inkey$() = \"n\" then NGorC = 1
`If you press C, then new game or continue variable becomes 2
if inkey$() = \"c\" then NGorC = 2
endwhile
if NGorC = 1 then goto new_game
if NGorC = 2 then goto continue
return
`==========================================================================
`
`===================
`Setup New Game Menu
`==========================================================================
new_game:
print \"Select Number Of Players: [1] or [2]\"
return
`==========================================================================
`
`===================
`Setup Continue Menu
`==========================================================================
continue:
Print \"Select File Number\"
return
Thanks for the help! <3[b][/b]
======
Ok... So what?