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FPSC Classic Scripts / Waypoint characters

Author
Message
Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 5th Apr 2007 14:07
Just wondering what AI script i should use for characters to follow waypoint and completely ignore you. The coward script works, but when you get closr to the character he/she ducks in fear.

Any ideas?

Meh...
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 5th Apr 2007 17:05
Just remove the "ducks in fear" animation from the script.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 5th Apr 2007 18:39


Do you mean this?

Meh...
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 5th Apr 2007 18:40
Add the "ducks are angry" script to see what fowl acts like when you tick it off.

Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 5th Apr 2007 20:57 Edited at: 5th Apr 2007 23:16
Ooooooooooooooooook

Um, yeh, but I deleted that piece of code and saved it as a new script. Didn't work.

Can someone help me out? Anyone?

Meh...
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Apr 2007 02:07 Edited at: 6th Apr 2007 02:11
lol... sorry it took a while, I was looking for the "ducks are angry" script.

You removed the scripts description, which is handy for telling you what the script does, but as you noticed has no effect if removed.

The animation for crouch is 31, so you would remove the "animate=31" command and the timer function which tells the character how long to crouch.

This line:
Quote: ":state=10:timerstart,state=11,animate=31"

would become:
Quote: ":state=10:state=11"


and the next line:
Quote: ":state=11,timergreater=5000:state=0,animate=2,waypointstart"

would become:
Quote: ":state=11:state=0,animate=2,waypointstart"


and the character will no longer "duck in fear".

Best.

I'm sorry, my answers are limited. You must ask the right question.

Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 6th Apr 2007 12:03
Thanks alot
I kinda knew that removing the description wouldn't do anything, but I didn't know any of the animations, so. :p Thanks alot!

Meh...
BIG computer geek
19
Years of Service
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 6th Apr 2007 16:49
dosent follow.fpi work?


AKA. BIG computer geek
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 6th Apr 2007 21:52
@ BCG

No, follow script makes the character walk behind you. As the script suggests he follows you

Meh...

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