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FPSC Classic Models and Media / Walk through open door

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Henry aka Kasya das
17
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Joined: 21st Feb 2007
Location:
Posted: 6th Apr 2007 14:32
Propably some of you noticed that when the doors are open you can walk right thru it. Can it be changed to the opposite?

Kasya
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 6th Apr 2007 22:27
yehp, you close the door.

best of the rest!
=adamW=
18
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Joined: 29th Apr 2006
Location: United Kingdom
Posted: 7th Apr 2007 21:20
lol

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Henry aka Kasya das
17
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Joined: 21st Feb 2007
Location:
Posted: 10th Apr 2007 14:41
haha, not understood? I meant when the door are open you can walk thru that door wing not the door hole, as if there is no collision with the door object itself. That is where I am asking if that collision with door wing can be changed. Does somebody know?
JohannesM
18
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 10th Apr 2007 16:26
He means this: When you open a door, you can walk through the actual "door" (not door frame) and it isn't solid. Made sense, anyone?

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vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 10th Apr 2007 17:53
you would have to keep the door as an entity rather than a segment

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Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 10th Apr 2007 19:03
vorconan - that didn't seem to make sense. The doors are already entities, the segment merely places the entity in the correct location along with the door frame and CSG cut-out.

I tried making it so you could walk through an open door (The door itself of course) but the collision doesn't update with the animation, so it just blocks the player.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th Apr 2007 22:23
Set the collision settings for the door "off".


vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 10th Apr 2007 23:31
@airslide

i read my post again and it didn't make much sense did it?, what i meant was that you just create a door frame segment or entity on it's own, so that there is always collision. Then manually implant a door entity. Hope that made more sense

evil lies within all of us...we just don't know it yet

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