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FPSC Classic Work In Progress / Mind Damage.....

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Cheese Cake
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 8th Apr 2007 18:33
Hello this is about maybe a new game.....

And for the custom models.

I still have to think about the story.
And this level is just an WIP...

Hope you enjoy the screenies.
And i will like to hear comments.

Screenie 1:
Most of them custom entities...
but the broken wall"s" are segments (also custom).

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Cheese Cake
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Posted: 8th Apr 2007 18:34
Screenie 2:
The same room but now from a different view

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Cheese Cake
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Posted: 8th Apr 2007 18:36
Screenie 3:
A hallway with a custom Mesh (the Arch).

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Cheese Cake
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Posted: 8th Apr 2007 18:37
Screenie 4:
The room on the end of the hallway.

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nackidno
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Location: Där solen aldrig skiner
Posted: 8th Apr 2007 18:37
It looks very good, it looks like a horror game or am i right? Good screenies to!

Pages in Blood *Under Construction*
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www.freewebs.com/nackidno
Cheese Cake
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Posted: 8th Apr 2007 18:39
Screenie 5:
The same room only from a different view.
The broken roof is not done yet as you can see.

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Zdrok
17
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Location: Pittsburgh
Posted: 8th Apr 2007 18:39
Looks superb. 10/10, 5/5, 2 thumbs up, 4 paws up, etc.

I give you 10 discs out of 10ic:disk]

GOOD JOB!!!!!!!!!!

Happy Easter, from AI

Cheese Cake
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Posted: 8th Apr 2007 18:42
nakidno
Yes it is but i want it to have also a puzzle like environment.

Screenie 6:
This is a different room.
With a few tanks (fuel kind of tanks)

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Cheese Cake
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Posted: 8th Apr 2007 18:43
AI
Thank you and i almost forgot...
Happy Easter to all of you.

Screenie 7:
The same room.

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Zdrok
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Posted: 8th Apr 2007 18:43
I spy with my little eye...the shelf from the WW2 entities, right?

Opposing force
18
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Location: England
Posted: 8th Apr 2007 18:44
WOW! Class screenshots. I love the lighting

Cheese Cake
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Posted: 8th Apr 2007 18:44
Screenie 8:
The same room only 1 segment higher.
there is nothing in the tanks yet.
Only a few chains and big saw machines hanging above it.

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Cheese Cake
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Posted: 8th Apr 2007 18:44
Opposing force
Thank you i am glad that you like it.

Screenie 9:
The saw

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Cheese Cake
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Posted: 8th Apr 2007 18:45 Edited at: 8th Apr 2007 18:45
Screenie 10

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nackidno
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Posted: 8th Apr 2007 18:45
In my game, i think about puzzle-based situations to, the hard thing is just what it should be. I really like it

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www.freewebs.com/nackidno
Cheese Cake
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Posted: 8th Apr 2007 19:01 Edited at: 8th Apr 2007 19:51
Yeah it is hard to create more complicated puzzles with FPSC...

Thank you i am glad that you like my game.

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Zdrok
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Posted: 8th Apr 2007 19:03
Screen 10 is in .php or .bmp format. Can you change it?

(Great, I sound like a dietician)

Strelok
17
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Location: In your cupboard.
Posted: 8th Apr 2007 19:25
You have made some good work , very spoky and i will keep my eye on this topic(becaus i want to see more of your work ). The screens loking great.
And i can't wait to hear the story.

Best , oleg.
Inspire
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Location: Rochester, NY
Posted: 8th Apr 2007 19:38
Looking great, man. Can't wait to play it.

Cheese Cake
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Posted: 8th Apr 2007 19:52
Thank you both i am glad that you liked it.
Cheese Cake
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Posted: 8th Apr 2007 22:42
I am very sorry AI for such a very late answer...
I didnt noticed your post.

So i'll answer it now.

No from all the screenshots only a few things is not custom.
Those are the platforms in the last room.
(The platforms in the room with that broken roof those are custom)

I have a few new screenies of what i have been working on

Sewers....

Custom mesh and i need to make a lot more like corners.
And dead ending walls.....and also a dead ending gate.

The sprite is not custom. (I am not good at sprites)

Anyway here it is....I am just showing the mesh and not the real level cause ingame it will be a different sewer.


Screenie 11:
As you can see the sewer, note that the pipes and the raise are the segment itself.

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Cheese Cake
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Posted: 8th Apr 2007 22:44
Screenie 12:
This is where you have to enter
I didnt make screenshots from the entrance.
Cause it was just a few common segments put together.

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Cheese Cake
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Posted: 8th Apr 2007 22:45 Edited at: 9th Apr 2007 14:38
And Screenie 13:
The sewer from a different view.

I hope you like them.

Attached the screenie sorry i forgot

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Strelok
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Posted: 8th Apr 2007 23:08
i just love screen 11
but i can't see any attachment at screen 13.
Cherd
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Location: Where I can see you.
Posted: 9th Apr 2007 00:33
looks nice actually, looking forward to getting more info on the game.

nackidno
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Location: Där solen aldrig skiner
Posted: 9th Apr 2007 09:48
I really like the sewer screenies, keep up the good work! Can you post the story please?

Pages in Blood *Under Construction*
Footsteps *Under Construction*
www.freewebs.com/nackidno
Cheese Cake
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Posted: 9th Apr 2007 14:40
nakidno i am glad that you like the sewer segments.

But i still have to think about the story...

How it would begin and such.
darimc
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Location: Canada
Posted: 9th Apr 2007 15:13
I'm not trying to be mean but, whats so special about this game?

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Cheese Cake
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Posted: 9th Apr 2007 15:32
I actually dont know...

I like this game because its custom media...
So i am pushing my limits...
If i want a hanging corpse in this game there will be one...
(I already made one)
If i want this i'll make it.

Not that i am good...

But for me its fun to make the game...cause everytime i make a room
i notice that i need another model...so
I'l try to make that model that i need.

Maybe thats why other than that.....than i dont know
Zdrok
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Location: Pittsburgh
Posted: 9th Apr 2007 15:35
Yes, and another "special" thing is flow. If your game's story flows easily, and you have around 1-3 levels that're "off the river", then that's OK.

And darimc, don't be so selfish. If you choose to say something like that, prepare for a few scoldings, and maybe a small, 1-hour noob-slap. If I said that about your game, you'd get a bit mad too, right?

darimc
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Posted: 9th Apr 2007 16:12
@American Infantry, Sorry, I said it in the wrong way, I meant to say "Why do some people's work gets commented like 20 times in five minutes. But others can wait a week and only get 13 comments (even if their game is really good). I think it's all about popularity.

@Cheese Cake, This game looks awesome and I look forward to playing it . But you need to use a content protector because if you have a hanging corpse then some greedy little person will download your game just to steal your media.

~darimc~

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Zdrok
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Posted: 9th Apr 2007 16:39
Yes darimc, you are ABSOLUTELY right! If someone has the best gun in the world in their game, Flying Monkey Killer 3, then the greedy, little jerk would want it. Stupid piraters.

And sorry about my comment earlier, darimc.

nackidno
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Posted: 9th Apr 2007 18:49
It's funnier with a game that contains some not-story level spaces but more levels that has something to do with the story, just to stretch out the game

Pages in Blood *Under Construction*
Footsteps *Under Construction*
www.freewebs.com/nackidno
Cheese Cake
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Posted: 9th Apr 2007 19:08 Edited at: 9th Apr 2007 21:08
Darimc
The most of the models ingame...
Will be released.

But of course not all of the models so i am thinking of buying Vishnu.


nakidno
I am still thinking of the story...
I want this to be unique and not a horror where you just have to shoot your way through (well sometimes they are fun).

So i am thinking of the beginning of this game that will play in your own house.
And than comes the "Factory" first the outside where you will have to find the sewer to get in.
And than finally you are in the "Factory" where you will have to kill a few monsters and solve a few puzzles...

Than you want to know what this "Factory" is all about?
When you finally realise and you want to get out.
Is there a way out?

That is actually the quick preview of the story.
I dont know how the main character will be called.
Or maybe he wont have a name.


-EDIT-

I am currently working on the outside of the "Factory".
I have made some simple landscape meshes.
And saved them as a segment.
I have also made some entities for the outer part or the "Factory"
those are:
A big oil kind of pump.
A energy kind of structure.
And a dead tree.

I will post some screenshots very soon.
darimc
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Posted: 10th Apr 2007 00:18
Yeah I am sorry to Cheese Cake, I didn't know it sounded so harsh.
Quote: "And sorry about my comment earlier, darimc."


Good idea
Quote: "But of course not all of the models so i am thinking of buying Vishnu."


go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Cheese Cake
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Posted: 10th Apr 2007 00:58
Its okey darimc.

It didnt sounded that harsh so.
Cheese Cake
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Posted: 10th Apr 2007 01:28
Okey i have a few screenies of some new models for the outside
of the "Factory".

Screenie 14:
The outside without the custom segments.

The models are custom.

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Cheese Cake
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Posted: 10th Apr 2007 01:30
Screenie 15:
The same map now with the custom segments...
The entities at the exact place like screenie 14.

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Cheese Cake
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Posted: 10th Apr 2007 01:34
Screenie 16:
A different view.
You could also make a wasteland of this.

My next plan on models are:

Some bigger hills.
And a few BIG hills. (wich will be entities so you cant see the end of the level)
And also some broken fences and boards.

Hope you enjoy the screenies.

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nackidno
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Posted: 10th Apr 2007 01:57
Wow, they looks very good, i like the last screeny the most!

Pages in Blood *Under Construction*
Footsteps *Under Construction*
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Cheese Cake
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Posted: 10th Apr 2007 11:42
thank you nakidno.
Cheese Cake
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Posted: 10th Apr 2007 12:36
I have a new screenie of a new segment i created.

Screenie 17:
As you can see the left and the right are totally blocked by
BIG hills.
And yeah the red lighting..... i thought it looked nice.
Not that the outer will have red lighting.....i think.

Well anyway here it is.

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Opposing force
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Posted: 10th Apr 2007 14:30
Wow, sweet! Looks brilliant

Cheese Cake
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Posted: 10th Apr 2007 14:39
Thank you opposing force i am glad that you liked it.
small fish
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Posted: 10th Apr 2007 14:57
Lovely lovely lovely lovely I just hope the game won’t be so dark you can’t see anything there is a difference between atmospheric and blind

The world is complicated only people are simple
Cheese Cake
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Posted: 10th Apr 2007 15:05
Well the game will be dark.
I dont know wich screen you where talking about.

But of course i'll keep in mind that it isnt to dark.
So that the player is free to walk around without getting lost
in a corridor because it is to dark.
(That happened to me before i made some screenshots)

But thank you i am glad that you liked it.
Inspire
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Posted: 10th Apr 2007 19:43
Looks great.

nackidno
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Posted: 10th Apr 2007 23:51
That's a problem in my game, my ambience level is too low but if i increase it, it just don't look that good, nice screen!

Pages in Blood *Under Construction*
Footsteps *Under Construction*
www.freewebs.com/nackidno
rolfy
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Posted: 10th Apr 2007 23:56
I am liking the blasted wasteland idea,cheesecake.
Whats the fps like with this?
Cheese Cake
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Posted: 11th Apr 2007 01:07
It runs normal...
30 to 31.

Those are all segments.
The collision is also normal.

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